Welcome to Prythian! {Part Zero}
{Apologies for the delay! The game I had mapped out earlier ran into a lot of problems on a second run through… hoping this one makes sense and is fun to play! Of course any questions anyone has please feel free to “@” me!}
KEY
HL = High Lord or High Lady
HP = Heir Points
Part One: Age everyone up 1,000 years.
if the current HL is older than 3,000...
- Roll to see if they die. even = yes; odd = no.
- If the current HL dies, the child with the most HP in the next generation becomes the next HL. → Jump to the “New High Lord or High Lady” tab.
Part Two: Only open the menu that your court is in.
Autumn Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court’s patrol has tried pushing into your court, causing tension at the border.
- The Summer Court has added high taxes to their cloth exports to your court indefinitely.
- At a recent Winter Solstice Ball, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Day Court has died, and the new High Lord has political views that are highly offensive to your court.
- A spy from your court was caught and tortured in Dawn Court.
- At a recent Autumn Equinox Ball, the High Lord of Night Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court HL hosts you for Nynsar; it goes incredibly well, and bonds your two courts.
- Your court hosts the Summer Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Dawn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for medicine and fire whiskey).
- A high ranking official from your court and The Day Court are mated and marry, bridging a stronger indefinite alliance.
- The Night Court has donated thousands of pounds of salt for your court’s citizens!
Step 3: Roll a [d8] for your court —
- The Autumn Equinox ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Autumn Fire powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Autumnal Fire powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Dawn Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Spring Court’s patrol has tried invading into your court, causing tension around your border.
- The Summer Court has added high taxes to their cloth exports to your court indefinitely.
- At a recent Dawn Court Ball, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Day Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Dawn Court Ball, the High Lord of Night Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court HL hosts you for Nynsar; it goes incredibly well, and bonds your two courts.
- Your court hosts the Summer Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for medicine and fire whiskey).
- A high ranking official from your court and The Day Court are mated and marry, bridging a stronger indefinite alliance.
- The Night Court has donated thousands of pounds of salt for your court’s citizens!
Step 3: Roll a [d8] for your court —
- The annual Dawn Healing ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Dawn Healing powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Dawn Healing powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Day Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Spring Court’s patrol has tried invading into your court, causing tension around your border.
- The Summer Court has added high taxes to their cloth exports to your court indefinitely.
- At a recent Summer Solstice Ball, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Dawn Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Summer Solstice Ball, the High Lord of Night Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court HL hosts you for Nynsar; it goes incredibly well, and bonds your two courts.
- Your court hosts the Summer Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for textbooks and fire whiskey).
- A high ranking official from your court and The Dawn Court are mated and marry, bridging a stronger indefinite alliance.
- The Night Court has donated thousands of pounds of salt for your court’s citizens!
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Day Light powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Day Light powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Night Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Spring Court’s patrol has tried invading into your court, causing tension around your border.
- The Summer Court has added high taxes to their cloth exports to your court indefinitely.
- At a recent Starfall, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Dawn Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Winter Solstice Ball, the High Lord of Day Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court HL hosts you for Nynsar; it goes incredibly well, and bonds your two courts.
- Your court hosts the Summer Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for weapons and fire whiskey).
- A high ranking official from your court and The Dawn Court are mated and marry, bridging a stronger indefinite alliance.
- The Day Court has donated thousands of books for your court’s schools!
Step 3: Roll a [d8] for your court —
- Starfall fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Night Daemati (mind control) powers develop; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Night Shadow powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Spring Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Night Court’s patrol has tried invading into your court, causing tension around your border.
- The Summer Court has added high taxes to their cloth exports to your court indefinitely.
- At a recent Calanmai, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Dawn Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Spring Equinox, the High Lord of Day Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Night Court HL hosts you for Starfall; it goes incredibly well, and bonds your two courts.
- Your court hosts the Summer Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for flowers and fire whiskey).
- A high ranking official from your court and The Dawn Court are mated and marry, bridging a stronger indefinite alliance.
- The Day Court has donated thousands of books for your court’s schools!
Step 3: Roll a [d8] for your court —
- The Calanmai ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Spring shape-shifting powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Spring shape-shifting powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Summer Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Night Court’s patrol has tried invading into your court, causing tension around your border.
- The Spring Court has added high taxes to their lumber exports to your court indefinitely.
- At a recent Calanmai, the High Lord of Winter Court made a public, offensive comment about the traditions of your court.
- The High Lord of Dawn Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Spring Equinox, the High Lord of Day Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Night Court HL hosts you for Starfall; it goes incredibly well, and bonds your two courts.
- Your court hosts the Spring Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Winter Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for tropical fruit juice and fire whiskey).
- A high ranking official from your court and The Dawn Court are mated and marry, bridging a stronger indefinite alliance.
- The Day Court has donated thousands of books for your court’s schools!
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Summer Water powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Summer Water powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Winter Court
Step 1: Roll a [d6] for CONFLICT —
- A spy from your court was caught and tortured in Autumn Court.
- The Night Court’s patrol has tried invading into your court, causing tension around your border.
- The Spring Court has added high taxes to their lumber exports to your court indefinitely.
- At a recent Winter Solstice, the High Lord of Summer Court made a public, offensive comment about the traditions of your court.
- The High Lord of Dawn Court has died, and the new High Lord has political views that are highly offensive to your court.
- At a recent Winter Solstice, the High Lord of Day Court made a lewd and offensive entrance, disrupting the ceremony.
Step 2: Roll a [d6] for ALLIANCE —
- The Night Court HL hosts you for Starfall; it goes incredibly well, and bonds your two courts.
- Your court hosts the Spring Court HL for a friendly retreat. It goes well, and your courts alliance strengthens.
- Due to a long-standing history between your courts, you and the Summer Court HL agree to a life-long alliance in honor of the HL’s that came before you.
- The Autumn Court has agreed to an exceptionally lucrative trade agreement between your two courts (for ice and fire whiskey).
- A high ranking official from your court and The Dawn Court are mated and marry, bridging a stronger indefinite alliance.
- The Day Court has donated thousands of books for your court’s schools!
Step 3: Roll a [d8] for your court —
- The Winter Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Winter Ice powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Winter Ice powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
PROMPTED MENUS Only open if prompted to from Part One or Part Two
New High Lord or High Lady
Indicate the start of this HL’s new generation. Moving forward, only children from the next generation can become the next HL.
(Feel free to dismiss people of the previous generation from the game, unless they have children).
If not married, roll for your partner.
Even = Mate; Odd = Arranged.
[Continue to the “Mates+Marriage” Tab]
If 700+ years old, continue to “Mates+Marriage: Children” Tab.
Court Affairs
Roll any die to see if each conflict and alliance from the previous HL continue.
Even = yes; Odd = no.
Friends+Enemies
Any friend the new HL has made becomes a court alliance.
Any enemy the new HL has becomes a court conflict.
New HL Children
Roll for children’s gender:
Odd = male; Even = female.
Males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the HP from their parent(s).
Mates+Marriage
FOR ARRANGED MARRIAGES —
Within your court? Roll a [d6].
1-5: yes.
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, the marriage fails. Do not roll again.
If your roll for a court you are in alliance with, +1HP.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Mates+Marriages: Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
FOR MARRIAGES WITH A MATE —
Within your court? Roll a [d6].
1: no; roll below for a different court.
2-5: yes
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, -1HP.
If your roll for a court you are in alliance with, +1HP.
Going forward, ignore any conflict with this court until the couple dies.
If the partner is from a different court, are they a child to their HL? Roll a [d6].
1: yes; roll below.
2-5: no.
6: yes; roll below.
If your partner is the child of a HL:
1. roll a [d10] for their HP.
The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
Mates+Marriage: Children
Roll for the number of children they have:
1: 1
2: 2
3: 3
4: 4
Roll for children’s gender:
Odd = male; Even = female.
Unless a direct child of a HL or heir apparent, children are not given titles. Otherwise, males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the HP from their parent(s).
Friends+Enemies
Roll a [d8] for which court, and note it by the child.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
NAMEBANKS
Autumn Court Names
Family name: something specific that reminds you of Autumn
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Fire - All Names | Nameberry
2: Traditional Baby Names - All Names | Nameberry
3: Baby Names That Mean Red | Nameberry
4: Autumn Names | Nameberry
Day Court Names
Family name: something specific that reminds you of Day Time
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Light | Nameberry
2: Ancient Greek Names | Nameberry
3: Names That Mean Gold or Golden - All Names | Nameberry
4: Chevron - Down
Dawn Court Names
Family name: something specific that reminds you of Dawn, or a sunrise
Roll for the High Lord and Consort’s name: middle names optional
1: 138 Names That Mean Bright | Nameberry
2: 160+ Bird Names for Babies | Nameberry
3: Names That Mean Brave, Strong, or Powerful | Nameberry
4: Names That Mean Dawn | Nameberry
Night Court Names
Family name: something specific that reminds you of Night
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Dark - All Names | Nameberry
2: Space Baby Names | Nameberry
3: Lofty Mountain Baby Names | Nameberry
4: 48 Names That Mean Night | Nameberry
Spring Court Names
Family name: something specific that reminds you of Spring
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Beautiful | Nameberry
2: 585+ Botanical Baby Names | Nameberry
3: Mythical Creature Baby Names | Nameberry
4: Spring Names | Names for Spring Babies | Nameberry
Summer Court Names
Family name: something specific that reminds you of Summer
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Water - All Names | Nameberry
2: Gemstone & Metal Names | Nameberry
3: 57 Names That Mean Young - All Names | Nameberry
4: Summer Baby Names: The Ultimate Guide | Nameberry
Winter Court Names
Family name: something specific that reminds you of Winter
Roll for the High Lord and Consort’s name: middle names optional
1: Names that Mean White or Fair - All Names | Nameberry
2: Cool Baby Names for Girls and Boys | Nameberry
3: White Snow And Icy Names | Nameberry
4: Winter Baby Names | Nameberry