Hunger Games Story/CAF/Roll Part 2

Part 1: https://nameberry.com/nametalk/threads/208486-Hunger-Games-Story-CAF-Roll-Part-1

[name_m]Dice[/name_m]: http://www.bgfl.org/bgfl/custom/resources_ftp/client_ftp/ks1/maths/dice/six.htm

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, (ESCORT NAME), stand outside on the runway along with a pack of other prep teams and escorts. (DESIGNER’S NAME) and (MENTOR’S NAME) will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. ([name_f]ALLY[/name_f]'S NAME) sits two seats down from me, and (BOY FROM YOUR DISTRICT) sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like ([name_f]ALLY[/name_f]) and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later (DESIGNER) comes inside. They may have seemed cold, rude, and annoying when you first met them, but now (DESIGNER) has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see: (roll dice)

  1. A flat grassland that seems to go on forever
  2. A hilly plain with rivers crisscrossing all over it
  3. A forested area with a large mountain in the west part of the arena
  4. A hilly area with two giant lakes on either side of the arena
  5. A scorching desert with barely any plant or animal life
  6. A lush tropical forest with trees everywhere
    Then the timer rings out its final note, and you burst forward.
    You see ([name_f]ALLY[/name_f]) sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into (BOY FROM YOUR DISTRICT)'s chest. He’d been following you, words of an alliance on his tongue.
    You and ([name_f]ALLY[/name_f]) sprint away and find a place to rest. That place is…
    If you rolled a 3 or a 6…in a tree
    If you rolled a 1 or a 5…in a corpse of big thorn bushes
    If you rolled a 2 or 4…in a hidden cave
    That night you watch as the faces of the dead play across the sky. You see (BOY FROM YOUR DISTRICT)'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
    ([name_f]ALLY[/name_f]) takes first watch. When you wake up, to your horror, (BOY NAME), from District 9 (If District 9 is your District, make it District 5 unless that’s where your ally comes from; then make it boy from 3), stands over the dead body of ([name_f]ALLY[/name_f]), their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? (roll dice)
    1 or 2: dagger
    3 or 4: awl
    5 or 6: hand crossbow
    You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
    When you step back, you’re breathing hard. ([name_f]ALLY[/name_f]) and (INTRUDING BOY) are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
    You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
    12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
    On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
    “They can’t be too far,” he says.
    What do you do? Choose.
    A. Run away
    B. Attack
    C. Try to talk with him.

If you chose A. You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.
If you chose B. You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.
If you chose C. The tribute attacks the second you pop up; you never even get the chance to speak. They rush forward and try to stab you; they cut a big cut on your arm, and then you kick them in the chest. They topple backwards, where they bang their head hard on a sharp rock. The rock slices through their neck, killing them. You take his trident from his stiff hands. Then you run away.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District (CHOOSE DISTRICT; NOT DISTRICT INTRUDER WHO KILLED YOUR [name_f]ALLY[/name_f] WAS FROM AND NOT YOUR DISTRICT.)
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

Part 3: https://nameberry.com/nametalk/threads/208682-Hunger-Games-Story-CAF-Roll-Part-3?p=3087618#post3087618

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Lottie[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_u]Keaton[/name_u] and [name_f]Cecelia[/name_f] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Ithaca[/name_f] sits two seats down from me, and [name_u]Joey[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Ithaca[/name_f] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_u]Keaton[/name_u] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_u]Keaton[/name_u] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see: 4. A hilly area with two giant lakes on either side of the arena

Then the timer rings out its final note, and you burst forward.
You see [name_f]Ithaca[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots an arrow from a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_u]Joey[/name_u]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_f]Ithaca[/name_f] sprint away and find a place to rest. That place is… If you rolled a 2 or 4…in a hidden cave

That night you watch as the faces of the dead play across the sky. You see [name_u]Joey[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_f]Ithaca[/name_f] takes first watch. When you wake up, to your horror, [name_m]Jaxon[/name_m] [name_m]Remus[/name_m] Scaggerdy, from District 9, stands over the dead body of [name_f]Ithaca[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? 5 or 6: hand crossbow
You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_f]Ithaca[/name_f] and [name_m]Jaxon[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Choose.
B. Attack

If you chose B. You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 6.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

Part 3 coming soon!

Me: [name_f]Lilia[/name_f] [name_f]Claire[/name_f] [name_m]Winters[/name_m] [18]

District: ten

Mother: [name_f]Katherina[/name_f] [name_f]Trish[/name_f] [name_m]Winters[/name_m] [39]
Stepfather: [name_m]Evander[/name_m] [name_m]Robert[/name_m] [name_m]Cabot[/name_m] [47]
[name_f]Sister[/name_f]: [name_f]Thea[/name_f] [name_u]Evelyn[/name_u] [name_m]Winters[/name_m] [12]
[name_f]Sister[/name_f]: [name_f]Adela[/name_f] [name_f]Charlotte[/name_f] [name_m]Winters[/name_m] [7]
Stepbrother: [name_u]Jules[/name_u] [name_m]Anton[/name_m] [name_m]Cabot[/name_m] [23]

District Boy: [name_m]Cael[/name_m] [name_m]Ronald[/name_m] Applegate [13]

Mentor: [name_m]Adrian[/name_m] [name_m]Russell[/name_m] [name_m]Dawson[/name_m]
Prep Team Member: [name_u]Luca[/name_u] [name_m]Foster[/name_m] Singh
Prep Team Member: [name_f]Ellie[/name_f] [name_f]Ashlyn[/name_f] [name_m]Hart[/name_m]
Prep Team Member: [name_f]Rosemary[/name_f] [name_f]Luna[/name_f] Pentland
Designer: [name_u]Kelsey[/name_u] [name_f]Isis[/name_f] [name_u]Jameson[/name_u]

[name_f]Ally[/name_f]: [name_f]Stella[/name_f] Serai Donaldson [17]
[name_f]Ally[/name_f]'s District: eight

Arena: a forested area with a large mountain in the west part of the arena

Resting Place: in a tree
Weapon: hand crossbow

Action: try to talk to them

[name_f]Mystery[/name_f] Boy: district eleven

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, Shaylin, stand outside on the runway along with a pack of other prep teams and escorts. Taneisha and [name_f]Johanna[/name_f] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Alaine[/name_f] sits two seats down from me, and [name_m]Westley[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Alaine[/name_f] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later Taniesha comes inside. They may have seemed cold, rude, and annoying when you first met them, but now Taneisha has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see A flat grassland that seems to go on forever

Then the timer rings out its final note, and you burst forward.
You see [name_f]Alaine[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Westley[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_f]Alaine[/name_f] sprint away and find a place to rest. That place is in a tree

That night you watch as the faces of the dead play across the sky. You see [name_m]Westley[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_f]Alaine[/name_f] takes first watch. When you wake up, to your horror, [name_m]Jenson[/name_m], from District 9, stands over the dead body of [name_f]Alaine[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? hand crossbow
You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_f]Alaine[/name_f] and [name_m]Jenson[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Attack

You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 3
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Decima[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. Hadriana and [name_f]Johanna[/name_f] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Sonnet[/name_f] sits two seats down from me, and [name_m]Roman[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Sonnet[/name_f] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later Hadriana comes inside. They may have seemed cold, rude, and annoying when you first met them, but now Hadriana has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a hilly plain with rivers criss-crossing all over it

Then the timer rings out its final note, and you burst forward.
You see [name_f]Sonnet[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Roman[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_f]Sonnet[/name_f] sprint away and find a place to rest. That place is in a hidden cave.

That night you watch as the faces of the dead play across the sky. You see [name_m]Roman[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_f]Sonnet[/name_f] takes first watch. When you wake up, to your horror, [name_m]Otto[/name_m], from District 9 , stands over the dead body of [name_f]Sonnet[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? hand crossbow

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_f]Sonnet[/name_f] and [name_m]Otto[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.

On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Run away

You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 12.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

Name: [name_f]Lara[/name_f] [name_f]Ivy[/name_f] [name_m]Black[/name_m]
Age: 18 years old
District 5
Guardian: [name_f]Coralie[/name_f] [name_f]Mae[/name_f] [name_m]Black[/name_m] (78-year-old grandmother)
Siblings: [name_u]Tristan[/name_u] [name_u]James[/name_u] [name_m]Black[/name_m] (17-year-old brother)
Parents (deceased): [name_f]Rowena[/name_f] [name_f]Kate[/name_f] {[name_m]Moore[/name_m]} [name_m]Black[/name_m] and [name_m]Alasdair[/name_m] [name_m]Lucas[/name_m] [name_m]Black[/name_m]

Escort: [name_f]Tallulah[/name_f] [name_f]Gem[/name_f] [name_u]March[/name_u]
Boy tribute: [name_m]Caspar[/name_m] [name_u]Nico[/name_u] [name_m]Worth[/name_m]

Mentor: [name_m]Finnick[/name_m] - kind and friendly and gives some advice
Prep team’s name: [name_f]Amalia[/name_f], [name_f]Lola[/name_f] and [name_m]Jed[/name_m]
Designer: [name_u]Dorian[/name_u]
Costume: Pure lightning

[name_f]Ally[/name_f]: [name_u]Pax[/name_u] [name_m]Redford[/name_m], from District 7
Surroundings: A lush tropical forest with trees everywhere
Resting place: Copse of big thorn bushes

[name_u]Pax[/name_u]'s killer: [name_m]Ty[/name_m] [name_m]Brewer[/name_m], from District 9
[name_f]Lara[/name_f]'s weapon: Hand crossbow
Choice: B - You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.
Giant boy: [name_u]Neo[/name_u] Branding, from District 1

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Sherri[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Brianna[/name_f] and Wolfric will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_m]Soren[/name_m] sits two seats down from me, and [name_u]Barry[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_m]Soren[/name_m] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_f]Brianna[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_f]Brianna[/name_f] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a hilly plain with rivers crisscrossing all over it

Then the timer rings out its final note, and you burst forward.
You see [name_m]Soren[/name_m] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_u]Barry[/name_u]'s chest. He’d been following you, words of an alliance on his tongue.
You and Soen sprint away and find a place to rest. That place is in a tree.

That night you watch as the faces of the dead play across the sky. You see [name_u]Barry[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_m]Soren[/name_m] takes first watch. When you wake up, to your horror, [name_m]Miles[/name_m] [name_u]Francis[/name_u] Llloyd, stands over the dead body of [name_m]Soren[/name_m], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? (roll dice)
Awl

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_m]Soren[/name_m] and [name_m]Miles[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Choose.
Try to talk with him.

The tribute attacks the second you pop up; you never even get the chance to speak. They rush forward and try to stab you; they cut a big cut on your arm, and then you kick them in the chest. They topple backwards, where they bang their head hard on a sharp rock. The rock slices through their neck, killing them. You take his trident from his stiff hands. Then you run away.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 2.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Viviana[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. Lillybelle and [name_f]Cashmere[/name_f] will be coming with you.

The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_u]Rex[/name_u] sits two seats down from you, and [name_u]Lennox[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_u]Rex[/name_u] and most of the others.

Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.

A few minutes later Lillybelle comes inside. They may have seemed cold, rude, and annoying when you first met them, but now Lillybelle has become kind, and you respect them heavily.

You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.

The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see A hilly plain with rivers crisscrossing all over it.

Then the timer rings out its final note, and you burst forward.
You see [name_u]Rex[/name_u] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_u]Lennox[/name_u]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_u]Rex[/name_u] sprint away and find a place to rest. That place is in a hidden cave

That night you watch as the faces of the dead play across the sky. You see [name_u]Lennox[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.

[name_u]Rex[/name_u] takes first watch. When you wake up, to your horror, [name_m]Dashiell[/name_m] [name_u]Perry[/name_u] Tomes, from District 9 stands over the dead body of [name_u]Rex[/name_u], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. The weapon is a hand crossbow.

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.

When you step back, you’re breathing hard. [name_u]Rex[/name_u] and [name_m]Dashiell[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.

12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.

On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.

You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 11.

He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Helena[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Birdie[/name_f] and [name_u]Dell[/name_u] will be coming with you.

The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Juliette[/name_f] sits two seats down from you, and [name_m]Clive[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Juliette[/name_f] and most of the others.

Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.

A few minutes later [name_f]Birdie[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now b[/b] has become kind, and you respect them heavily.

You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see: A hilly plain with rivers crisscrossing all over it

Then the timer rings out its final note, and you burst forward.
You see [name_f]Juliette[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Clive[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.

You and [name_f]Juliette[/name_f] sprint away and find a place to rest. That place is in a hidden cave

That night you watch as the faces of the dead play across the sky. You see [name_m]Clive[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_f]Juliette[/name_f] takes first watch. When you wake up, to your horror, [name_m]Fabian[/name_m], from District 9, stands over the dead body of [name_f]Juliette[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon?a hand crossbow

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_f]Juliette[/name_f] and [name_m]Fabian[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Try to talk with him.

The tribute attacks the second you pop up; you never even get the chance to speak. They rush forward and try to stab you; they cut a big cut on your arm, and then you kick them in the chest. They topple backwards, where they bang their head hard on a sharp rock. The rock slices through their neck, killing them. You take his trident from his stiff hands. Then you run away.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 11
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Yvonne[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Coralia[/name_f] and Escobaria will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_m]Sebastian[/name_m] sits two seats down from you, and [name_m]Nathaniel[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_m]Sebastian[/name_m] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_f]Coralia[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_f]Coralia[/name_f] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a forested area with a large mountain in the west part of the arena
Then the timer rings out its final note, and you burst forward.
You see [name_m]Sebastian[/name_m] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Nathaniel[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_m]Sebastian[/name_m] sprint away and find a place to rest. That place is in a hidden cave.

That night you watch as the faces of the dead play across the sky. You see [name_m]Nathaniel[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_m]Sebastian[/name_m] takes first watch. When you wake up, to your horror, [name_m]Brutus[/name_m] [name_m]Harry[/name_m] [name_m]Jones[/name_m] , from District 9 , stands over the dead body of [name_m]Sebastian[/name_m], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. Your weapon is a dagger.

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_m]Sebastian[/name_m] and [name_m]Brutus[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you
That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 12.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Cressida[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_m]Josiah[/name_m] and [name_m]Silas[/name_m] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_u]Ainsley[/name_u] sits two seats down from you, and [name_m]Astin[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_u]Ainsley[/name_u] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_m]Josiah[/name_m] comes inside. He may have seemed cold, rude, and annoying when you first met him, but now [name_m]Josiah[/name_m] has become kind, and you respect him heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a flat grassland that seems to go on forever.

Then the timer rings out its final note, and you burst forward.
You see [name_u]Ainsley[/name_u] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Astin[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_u]Ainsley[/name_u] sprint away and find a place to rest. That place is in a hidden cave.
That night you watch as the faces of the dead play across the sky. You see [name_m]Astin[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_u]Ainsley[/name_u] takes first watch. When you wake up, to your horror, [name_m]Harvey[/name_m] [name_u]Bran[/name_u] [name_m]Miller[/name_m], from District 9, stands over the dead body of [name_u]Ainsley[/name_u], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around an awl as the murderer creeps towards you.

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_u]Ainsley[/name_u] and [name_m]Harvey[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 1.

He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Tullia[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_m]Hadrian[/name_m] and [name_u]Juniper[/name_u] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_u]Bell[/name_u] sits two seats down from you, and [name_u]Sam[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_u]Bell[/name_u] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_m]Hadrian[/name_m] comes inside. He may have seemed cold, rude, and annoying when you first met him, but now [name_m]Hadrian[/name_m] has become kind, and you respect him heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a flat grassland that seems to go on forever.

Then the timer rings out its final note, and you burst forward.
You see [name_u]Bell[/name_u] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_u]Sam[/name_u]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_u]Bell[/name_u] sprint away and find a place to rest. That place is in a copse of big thorn bushes.

That night you watch as the faces of the dead play across the sky. You see [name_u]Sam[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_u]Bell[/name_u] takes first watch. When you wake up, to your horror, Whitt, from District 9, stands over the dead body of [name_u]Bell[/name_u], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? [name_m]Dagger[/name_m]

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_u]Bell[/name_u] and Whitt are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 10.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Andromeda[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Thisbe[/name_f] and [name_m]Benedict[/name_m] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_m]Shepherd[/name_m] sits two seats down from me, and [name_u]Nik[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_m]Shepherd[/name_m] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_f]Thisbe[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_f]Thisbe[/name_f] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a forested area with a large mountain in the west part of the arena.
Then the timer rings out its final note, and you burst forward.
You see [name_m]Shepherd[/name_m] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Shepherd[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_m]Shepherd[/name_m] sprint away and find a place to rest. That place is in a corpse of big thorn bushes.
That night you watch as the faces of the dead play across the sky. You see [name_u]Nik[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_m]Shepherd[/name_m] takes first watch. When you wake up, to your horror, [name_m]Marcus[/name_m], from District 9, stands over the dead body of [name_m]Shepherd[/name_m], their blood on his blade. He’s creeping towards you. You found something in your pack, a hand crossbow. Your hand closes around it as the murderer creeps towards you.
You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_m]Shepherd[/name_m] and [name_m]Marcus[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.
That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 4.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, Mercella, stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Aurea[/name_f] and [name_f]Monica[/name_f] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_u]Ash[/name_u] sits two seats down from you, and Dil sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_u]Ash[/name_u] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_f]Aurea[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_f]Aurea[/name_f] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a lush tropical forest with trees everywhere
Then the timer rings out its final note, and you burst forward.
You see [name_u]Ash[/name_u] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into Dil’s chest. He’d been following you, words of an alliance on his tongue.
You and [name_u]Ash[/name_u] sprint away and find a place to rest. That place is in a tree
That night you watch as the faces of the dead play across the sky. You see Dil’s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_u]Ash[/name_u] takes first watch. When you wake up, to your horror, [name_u]Kyle[/name_u], from District 9 stands over the dead body of [name_u]Ash[/name_u], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. A dagger.
You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_u]Ash[/name_u] and [name_u]Kyle[/name_u] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
You run away.

You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.
That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 3.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

My District: Nine

Me: [name_f]Rowena[/name_f] [name_f]Clarice[/name_f] Birdsong
Father: [name_m]Magnus[/name_m] [name_m]Uriah[/name_m] Birdsong

Boy Tribute: [name_m]Anders[/name_m] [name_m]Wilbert[/name_m] Copeland
Mentor: [name_u]Cheyenne[/name_u] Woodcraft, who practically ignores me

Prep Team: [name_f]Alouetta[/name_f] Mink, Pendulum [name_m]Burroughs[/name_m], & [name_f]Journey[/name_f] del [name_m]Mark[/name_m]
Designer: [name_m]Crispin[/name_m] Lightwood

Our costumes look like a field of golden grain.

[name_f]Ally[/name_f]: [name_m]Zane[/name_m] [name_m]Becker[/name_m] from District 12

><><><><

Arena: a forested area with a large mountain in the west
Hiding Spot: in a tree

Boy from District 5: Marlin Reeves
My Weapon: dagger

I try talking to him and end up with a large cut on my arm, him killed by hitting his head on the rocks.

Giant Boy is from District 3.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Magnolia[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_m]Felix[/name_m] and [name_m]Xander[/name_m] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_m]Marvin[/name_m] sits two seats down from me, and [name_m]Jacob[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_m]Marvin[/name_m] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_m]Felix[/name_m] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_m]Felix[/name_m] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see A flat grassland that seems to go on forever

Then the timer rings out its final note, and you burst forward.
You see [name_m]Marvin[/name_m] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Jacob[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_m]Marvin[/name_m] sprint away and find a place to rest. That place is in a corpse of big thorn bushes

That night you watch as the faces of the dead play across the sky. You see [name_m]Jacob[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_m]Marvin[/name_m] takes first watch. When you wake up, to your horror, [name_m]Ethan[/name_m], from District 9 ), stands over the dead body of [name_m]Marvin[/name_m], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? dagger

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_m]Marvin[/name_m] and [name_m]Ethan[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Choose.
A. Run away

If you chose A. You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 5.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Honor[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_f]Agrippina[/name_f] and Lima will be coming with you.

The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Silke[/name_f] sits two seats down from me, and [name_m]Job[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Silke[/name_f] and most of the others.

Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.

A few minutes later [name_f]Agrippina[/name_f] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_f]Agrippina[/name_f] has become kind, and you respect them heavily.

You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.

The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see A hilly area with two giant lakes on either side of the arena

Then the timer rings out its final note, and you burst forward.

You see [name_f]Silke[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Job[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.

You and [name_f]Silke[/name_f] sprint away and find a place to rest. That place is in a tree

That night you watch as the faces of the dead play across the sky. You see [name_m]Job[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.

[name_f]Silke[/name_f] takes first watch. When you wake up, to your horror, Vector, from District 5, stands over the dead body of [name_f]Silke[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. You raise your dagger when the intruder is a step away and leap at him. He yells in anguish as you kill him.

When you step back, you’re breathing hard. [name_f]Silke[/name_f] and Vector are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.

12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.

On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says. You take the tribute by surprise, and you kill him swiftly. You grab his trident. Then you dash away as quick as you can. Along the way you hit a sharp rock, which cuts a gash in your arm.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 1. [name_u]Sterling[/name_u].
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Sabrina[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_m]Ammon[/name_m] and Wiress will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_m]Troy[/name_m] sits two seats down from me, and Bug sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_m]Troy[/name_m] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_m]Ammon[/name_m] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_m]Ammon[/name_m] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a lush tropical forest with trees everywhere
Then the timer rings out its final note, and you burst forward.
You see [name_m]Troy[/name_m] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into Bug’s chest. He’d been following you, words of an alliance on his tongue.
You and [name_m]Troy[/name_m] sprint away and find a place to rest. That place is in a tree.
That night you watch as the faces of the dead play across the sky. You see Bug’s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_m]Troy[/name_m] takes first watch. When you wake up, to your horror, [name_u]Bran[/name_u], from District 9 (If District 9 is your District, make it District 5 unless that’s where your ally comes from; then make it boy from 3), stands over the dead body of [name_m]Troy[/name_m], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon?
You raise your dagger when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_m]Troy[/name_m] and [name_u]Bran[/name_u] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” she says.
You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from her body, taking the trident with you.
That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 2.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Farrah[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_m]Matteo[/name_m] and [name_f]Johanna[/name_f] will be coming with you.
The hovercraft’s engines purr to life, and soon you are shooting across the sky. Th seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_u]Dakota[/name_u] sits two seats down from me, and [name_u]Noah[/name_u] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_u]Dakota[/name_u] and most of the others.
Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.
A few minutes later [name_m]Matteo[/name_m] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_m]Matteo[/name_m] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.
The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see A scorching desert with barely any plant or animal life.

Then the timer rings out its final note, and you burst forward.
You see [name_u]Dakota[/name_u] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_u]Noah[/name_u]'s chest. He’d been following you, words of an alliance on his tongue.
You and [name_u]Dakota[/name_u] sprint away and find a place to rest. That place is in a corpse of big thorn bushes.

That night you watch as the faces of the dead play across the sky. You see [name_u]Noah[/name_u]'s face up there, and you just want to cry. 10 tributes have been killed in the first day (the bloodbath) and 14 are now left.
[name_u]Dakota[/name_u] takes first watch. When you wake up, to your horror, [name_m]Jack[/name_m] [name_m]Remus[/name_m] [name_m]Glover[/name_m], from District 9 (If District 9 is your District, make it District 5 unless that’s where your ally comes from; then make it boy from 3), stands over the dead body of [name_u]Dakota[/name_u], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? 5 or 6: hand crossbow

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard.[name_u]Dakota[/name_u] and [name_m]Jack[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.
You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.
12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.
On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.
What do you do? Choose.
A. Run away

If you chose A. You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 10.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.

It is the day. You board the hovercraft; you will be lifted to the arena where the Games will take place. Your teary prep team and gloomy escort, [name_f]Evangelene[/name_f], stand outside on the runway along with a pack of other prep teams and escorts. [name_u]Hudson[/name_u] and [name_m]Brutus[/name_m] will be coming with you.

The hovercraft’s engines purr to life, and soon you are shooting across the sky. The seats are in two rows, each along one side of the hovercraft. They face in, facing each other. [name_f]Annabel[/name_f] sits two seats down from you, and [name_m]Liam[/name_m] sits across from you. He’s a blubbery, teary mess, all red faced. A few others are weeping like him; they’re the ones that know they have zero chance. You sit cool and still like [name_f]Annabel[/name_f] and most of the others.

Half an hour later you land at a small compound right outside the arena. You are filed inside by a giant pack of guards; hundreds of them everywhere, as to make sure you don’t escape. You go deep underground and are put in a room. You change into your outfit; tight fitting shorts and a t-shirt.

A few minutes later [name_u]Hudson[/name_u] comes inside. They may have seemed cold, rude, and annoying when you first met them, but now [name_u]Hudson[/name_u] has become kind, and you respect them heavily.
You share a quiet goodbye, and then you enter the tube. The tube will lead up to the arena.

The tube shoots up and soon you are standing on your platform. The other 23 tributes are on similar pedestals arranged in a perfect circle around the Cornucopia, a giant golden horn that holds all the weapons and supplies. Various backpacks dot the ground around the Cornucopia. You hear the timer slowly ticking down. Your eyes glance around at the surroundings. You see a scorching desert with barely any plant or animal life.

Then the timer rings out its final note, and you burst forward.
You see [name_f]Annabel[/name_f] sprinting towards you. You two skirt the edge of the Cornucopia, each grabbing a pack. A boy shoots a bow at you two; you duck, and with horror in your eyes, you see the bolt slice into [name_m]Liam[/name_m]'s chest. He’d been following you, words of an alliance on his tongue.

You and [name_f]Annabel[/name_f] sprint away and find a place to rest. That place is in a tree.

That night you watch as the faces of the dead play across the sky. You see [name_m]Liam[/name_m]'s face up there, and you just want to cry. 10 tributes have been killed in the first day and 14 are now left.

[name_f]Annabel[/name_f] takes first watch. When you wake up, to your horror, [name_m]Simeon[/name_m], from District 9, stands over the dead body of [name_f]Annabel[/name_f], their blood on his blade. He’s creeping towards you. You found something in your pack, a weapon. Your hand closes around it as the murderer creeps towards you. What is your weapon? Hand crossbow

You raise your weapon when the intruder is a step away and leap at him. He yells in anguish as you kill him.
When you step back, you’re breathing hard. [name_f]Annabel[/name_f] and [name_m]Simeon[/name_m] are both dead; it fully sinks in that your ally is dead and that you’ve just killed someone.

You gather your things and run from your hiding spot; sure enough, minutes after you leave, you see two people heading towards the place you were hiding; they heard the screams and are going to investigate. You know you should sneak up on them and do something, but you’re still too stunned from the deaths to care about your lack of action and strategy.

12 tributes left. You find a small little nook in the ground to hide in, and you sit there for four days until you eat through your food supply. Two people die during that time; you don’t care to look who.

On the sixth day since the beginning of the Games you sneak out of your hide hole and poach two fat lizards. You don’t think, and you light a fire to cook the lizards. It only occurs to you that everyone will see the smoke after you’ve been cooking the lizards for ten minutes. You swiftly run off with your pack, leaving the lizards to burn. You duck behind some rocks just as a person approaches your hiding spot. They look at the lizards, eat them, and then look around, holding their trident close to them.
“They can’t be too far,” he says.

You decide to run away. You run, and the tribute chases. They throw their trident at you. It slices a cut along your arm, but you have their weapon now. It’s their turn to run as you lob the trident at them. It hits them square in the back, killing them. Then you sprint away from his body, taking the trident with you.

That leaves 9 people left; you ignore that fact as you keep running. You keep running until you stumble into a clearing where a giant boy sits. You know him; the boy from District 1.
He stands, fire in his eyes, as he cracks his knuckles and jumps at you.