It is May 1st, and 4 families are heading out on the Oregon Trail together… Part 1/6.
Independence Rock, Missouri → Fort Kearney, Nebraska
The Trial Events & River Crossing Drop Down Menus are at the bottom.
Part 1: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
Part 2: Crossing the Missouri River → Go to the River Crossing Drop Down Menu
Part 3: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
Part 4: Crossing the Kansas River → Go to the River Crossing Drop Down Meny.
Part 5: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
TRAIL EVENTS - (d4) and (d8)
Roll a d4 for each category, and a d8 for the number in that category.
Category 1
1 – SIGHT SEEING
i.1 – The Wagon Crew sees a rainbow while on the trail!
i.2 – The Wagon Crew learns a new song to build moral. Raise all relationships to at least three [3] points.
i.3 – Roll a [d4] for which Family this affects. The youngest in this family finds a cool rock.
i.4 – The Wagon Crew finds someone’s dumped belongings. Roll a [d4] for which Family this affects. Roll any dice. Even, they take it. Odd, the don’t. If they take it, roll a [d6]:
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Chamber pot +1 WATER
-
lantern +1 RELATIONSHIPS
-
mirror +1 CLOTHES
-
bible +1 LUCK
-
school book +1 KNOWLEDGE
-
a clock +1 MEDICINE
i.5 – The Wagon Crew enjoys looking at the stars together!
i.6 – The Wagon Crew marvels at the never-ending plains around them!
i.7 – The Wagon Crew stumbles on an animal carcass. They scurry away quickly. EACH WAGON -10 POUNDS OF FOOD UNLESS YOUR WAGON HAS A FOOD ADVANTAGE.
i.8 – The Wagon Crew stumbles on a grave. Moral is low. Roll a [d4] to see which family this affects. All of their relationships decline by one [1] point.
Category 2
2 – RELATIONSHIPS
ii.1 – Roll 2 [d4]. The Corresponding Families each raise the relationship by one point after sharing a meal.
ii.2 – Roll 2 [d4]. The Corresponding Families each raise the relationship by one point after a productive day on the trail.
ii.3 – Roll 2 [d4]. The Corresponding Families’ kids get in a fight. If either of the family’s relationship is at 3-4, the kids hate each other moving forward UNLESS YOU HAVE A RELATIONSHIP ADVANTAGE.
ii.4 – Roll 2 [d4]. The Corresponding Families’ fight over where to put their tents for the night. If one of the families’ traits is SELFISH, their relationship status lowers by one point with the other family. If both families are selfish, a huge dispute breaks out and both families set their relationship at [4].
ii.5 – Roll 2 [d4]. The Corresponding Families each lower the relationship by one point.
ii.6 – Roll 2 [d4]. The Corresponding Families each lower the relationship by one point.
ii.7 – Roll 2 [d4]. The Corresponding Families kids become best friends moving forward.
ii.8 – If one of your families has a SELFLESS trait, they give 10% of their cash to the poorest family in your Wagon Crew. This raises their relationships to 1.
Category 3
3 – SUPPLIES
iii.1 – Roll 1 [d4] for which family these effects. Oh no! A wagon part broke. USE 1 WAGON REPAIR SET UNLESS you have a WAGON PARTS advantage. If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.
iii.2 – Roll 1 [d4] for which family these effects. Oh no! You bought spoiled bacon. -50 POUNDS OF FOOD, UNLESS you have a FOOD ADVANTAGE. If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.
iii.3 – Roll 1 [d4] for which family this affects. You found an extra set of clothes on the trail! If you have LUCK or CLOTHES ADVANTAGE, you found two sets of clothes.
iii.4 – Roll 1 [d4] for which family this affects. After going over a large bump, all the children fall off the wagon and get some cuts. USE 1 MEDICINE BOX FOR EACH CHILD. * If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.*
iii.5 – Roll any dice. If even, there is plenty of grass in the fields and all Oxen gain endurance. +10 pounds of food per person for EACH wagon; +20 pounds per person for families that have LIVESTOCK ADVANTAGE. If odd, the grass is sparse, and all Oxen slow down. -10 pounds of food per person for EACH wagon UNLESS you have LIVESTOCK and LUCK advantage.
iii.6 – The poorest wagon goes fishing. They gain 200 pounds of food. They gain 50 pounds of food per person if they have a FISHING advantage.
iii.7 – Roll a [d4] for which family this affects. They found some gold on the trail! They gain $20 UNLESS
- Their trait is SELFLESS. They then give it to the poorest wagon.
- Their trait is AMICABLE. It is split evenly between the 4 wagons ($5 each).
- Their trait is LAZY. They don’t go to pick it up. Roll a [d4]. This new family gains it.
iii.8 – The Wagon Crew comes across a field of bison. Each Wagon uses 20 bullets and the entire crew splits 200 POUNDS OF FOOD UNLESS
- A Wagon has a HUNTING ADVANTAGE. They use 5 bullets.
- A Wagon has a BRAVE trait. They hunt another bison and have 200 ADDITIONAL POUNDS of food. They also use 20 more bullets.
- If a wagon has NO BULLETS or weapon, they receive NO FOOD.
Category 4
4 – DANGER
iv.1 – Heavy wind and rain slows down the Wagon Crew. Each wagon loses 25 pounds of food.
iv.2 – A bison stampede runs past the Wagon Crew. Each wagon must use a Wagon Repair Kit UNLESS a wagon has ANIMAL advantage. If a wagon has a HUNTING advantage, they gain 100 pounds of food.
iv.3 – Roll a [d4] for the corresponding family. If that family has a riding horse, one of their members falls off and breaks their arm. If they have a MEDICINE advantage they heal now. If not, they are sick.
iv.4 – The richest family has been robbed of half of their money! They blame the family they have the worst relationship with, and if not already their relationship is lowered to 4 points. It is unclear where the money went…
iv.5 – Roll a [d4] for the corresponding family. Pick 2 family members to have diphtheria. Use 4 medicine boxes (unless you have MEDICINE advantage: use 2 medicine boxes).
iv.6 – Roll a [d4] for the corresponding family. This family loses all of their medicine boxes!
iv.7 – There is freezing weather conditions overnight. Everyone with a blanket is safe. Everyone with a pair of pajamas is safe. Anyone who sleeps in a tent without a blanket or pajamas is sick. Anyone without a blanket, pajamas, or a tent to sleep in is ill. Use 2 medicine box to heal sickness, Use 3 medicine boxes to heal illness UNLESS you have a medicine advantage (use 1 box to heal sickness, 2 boxes to heal illness).
iv.8 – Roll a [d4] for the corresponding family. Pick a family member at random (however you’d like; rolling a dice, picking a number 1-10, etc.): they have died of dysentery. Does your wagon have a shovel? If not, everyone in the family gets sick, and can be healed with a medicine box each.
RIVER CROSSING - (d6) and (d10)
Roll a [d6]. If you have a WATER advantage, skip: you cross safely.
Want to roll again? -1 pound of food per person for each roll.
Want to take a ferry? -$5 per person, per oxen, and per additional animal (milking cows and chickens) to cross the river safely.
-
Low and easy. Roll a [d10].
1-10: Success! -
Low and rocky. Roll a [d10].
1-7: Success!
8-10: Oh no! Your wagon was harmed! Use 2 Wagon Repair Kits or see “I NEED SUPPLIES!” -
Medium and slow. Roll a [d10].
1-8: Success!
9-10: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food) -
Medium and fast. Roll a [d10].
1-6: Success!
7-8: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
9-10: Oh no! You lost any animal, or a family member was injured! -
High and steady. Roll a [d10].
1-4: Success!
5-6: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
7-8: Oh no! You lost any animal, or a family member was injured!
9-10: Oh no! An animal or family member drowned! -
High and fast. Roll a [d10].
1-3: Success!
4-5: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
6-7: Oh no! You lost any animal, or a family member was injured!
8-9: Oh no! An animal or family member drowned!
10: Oh no! Your entire wagon was destroyed UNLESS you have LUCK advantage. If you have WAGON PARTS advantage you can fix the damage and move on.
If any deaths occurred, and you do not own a shovel or even bars of soap for the family, everyone in your wagon gets sick. They can be healed with one medicine box.
If your wagon was destroyed look at your relationships. If anyone has ranked you as a 1, you join their wagon. If anyone has ranked you as a 2, you can share their food supply. Once you get to a Trading Post your family MUST buy a new wagon or leave the trail.
Welcome to Fort Kearney!
[Minus 25 pounds of food per person] from your Food Log- this accounts for what you ate on the trail.
If you’re sick or ill, see the Doctor.
If you need food, try Hunting or buying from The Trading Post.
If you need cash, try selling at The Trading Post.
THE DOCTOR
If anyone shows up to the fort sick, roll a [d4].
The Wagon Crew spends that roll numbers of days there to heal. -1 pound of food per person PER DAY, or spend $10 per family to purchase fresh made food from the trading post.
If anyone shows up to the fort ill, roll a [d10].
1: they are given medicine and heal immediately.
2-9: they spend that many days there to heal. -1 pound of food per person PER DAY, or spend $15 per family to purchase fresh made food from the trading post.
10: this family member passes away. The Fort holds a service and buries them at the local cemetery. The mourning family is gifted 10 Medicine Boxes.
HUNTING
Roll a [d100] for every 20 bullets, as well as a [d6]. If the [d6] is even, you get the same number of pounds rolled with the [d100]. If the [d6] is odd, you missed your shot.
With Hunting Advantage: Roll a [d100] for every 5 bullets, as well as a [d6]. If the [d6] is even, you get the same number of pounds rolled with the [d100]. If the [d6] is odd, you missed your shot.
Any extra food you don’t want, you can sell at the Trading Post below.
TRADING POST
TO PURCHASE
Food
For the whole trail, each person needs 300 pounds of food, or 50 pounds per game part.
- 10 pounds of food = $2
- Milking cow & bucket = $140, plus a FOOD advantage
- Chicken Coop with Chickens = $250, plus a FOOD advantage
Wagons
- Covered Wagon = $140, plus a WEATHER advantage.
- Uncovered Wagon = $60
- A shovel = $6
- Full Wagon Repair Set = $25
- One Oxen = $50
- Riding Horse = $100
Medicine
1 box of medicine = $2
Clothes
- 1 set of clothes (bottoms, shirt, socks) = $10
- Raincoat and Boots = $10
- Hat = $10
- Pajamas = $2
- Clothes Washing Tub = $4
Weapons
- 50 Bullets (for all) = $10
- Revolver = $50, plus a DANGER advantage
- Rifle = $30, plus a HUNTING advantage
- Musket = $20
- Pistol = $10, MINUS a HUNTING advantage (if your wagon is already designated a hunting advantage, these cancel out)
- Hunting Knife = $2
Other Supplies
- Soap (for clothes or medicinal purposes): 5 bars = $2
- A wool blanket = $6
- Tent for 1 person = $10
- Tent for 4 people = $30
- Kettle = $10
Luxuries (if you are a Musician, you get a discount):
- Harmonica $4 ($2 for Musicians)
- Banjo $30 ($15 for Musicians)
- Guitar $24 ($12 for Musicians)
- Fiddle $18 ($9 for Musicians)
TO SELL
Need cash? Consider selling supplies at the Trading Post. You’ll have a higher chance of selling to others earlier on the trail…
You can sell any item for its value listed above. Roll a [d10]. If even, it sells. If odd, it does not. Want to roll again? -10 pounds of food from your inventory for staying an extra day.
TO CONTINUE ON THE TRAIL EACH WAGON NEEDS:
- 25 pounds of food per person
- One oxen per person
- 1 set of clothes per person
- A Wagon (per family)
Fort Kearney, Nebraska → Chimney Rock, Nebraska
Part 6: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
Part 7: Crossing the South Platte River → Go to the River Crossing Drop Down Menu
Part 8: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
Part 9: Ash Hallow Cave
Roll a [d4] once for all Relationships:
1: Wow! Who knew that all the crew needed was a few days of rest. Raise all relationships by 2 points (max to 1).
2: Interesting! All relationships move up 1 point. (4 to 3, 3 to 2, and so on).
3: Despite the beautiful scenery and extra rest, relationships stay the same.
4: Uh oh… all this extra time as caused the families to butt heads. Lower all relationships by 1 point (1 to 2, 2 to 3, and so on; minimum is 4).
Part 10: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
Part 11: Court House and Jailhouse Rock
Roll a [d4] once for all Relationships:
1: Wow! Who knew that all the crew needed was a few days of rest. Raise all relationships by 2 points (max to 1).
2: Interesting! All relationships move up 1 point. (4 to 3, 3 to 2, and so on).
3: Despite the beautiful scenery and extra rest, relationships stay the same.
4: Uh oh… all this extra time as caused the families to butt heads. Lower all relationships by 1 point (1 to 2, 2 to 3, and so on; minimum is 4).
Part 12: ROLL a [d4] & a [d6] THREE TIMES [3] FOR CORRESPONDING TRAIL EVENTS.
TRAIL EVENTS - (d4) and (d8)
Roll a d4 for each category, and a d8 for the number in that category.
Category 1
1 – SIGHT SEEING
i.1 – The Wagon Crew sees a rainbow while on the trail!
i.2 – The Wagon Crew learns a new song to build moral. Raise all relationships to at least three [3] points.
i.3 – Roll a [d4] for which Family this affects. The youngest in this family finds a cool rock.
i.4 – The Wagon Crew finds someone’s dumped belongings. Roll a [d4] for which Family this affects. Roll any dice. Even, they take it. Odd, the don’t. If they take it, roll a [d6]:
-
Chamber pot +1 WATER
-
lantern +1 RELATIONSHIPS
-
mirror +1 CLOTHES
-
bible +1 LUCK
-
school book +1 KNOWLEDGE
-
a clock +1 MEDICINE
i.5 – The Wagon Crew enjoys looking at the stars together!
i.6 – The Wagon Crew marvels at the never-ending plains around them!
i.7 – The Wagon Crew stumbles on an animal carcass. They scurry away quickly. EACH WAGON -10 POUNDS OF FOOD UNLESS YOUR WAGON HAS A FOOD ADVANTAGE.
i.8 – The Wagon Crew stumbles on a grave. Moral is low. Roll a [d4] to see which family this affects. All of their relationships decline by one [1] point.
Category 2
2 – RELATIONSHIPS
ii.1 – Roll 2 [d4]. The Corresponding Families each raise the relationship by one point after sharing a meal.
ii.2 – Roll 2 [d4]. The Corresponding Families each raise the relationship by one point after a productive day on the trail.
ii.3 – Roll 2 [d4]. The Corresponding Families’ kids get in a fight. If either of the family’s relationship is at 3-4, the kids hate each other moving forward UNLESS YOU HAVE A RELATIONSHIP ADVANTAGE.
ii.4 – Roll 2 [d4]. The Corresponding Families’ fight over where to put their tents for the night. If one of the families’ traits is SELFISH, their relationship status lowers by one point with the other family. If both families are selfish, a huge dispute breaks out and both families set their relationship at [4].
ii.5 – Roll 2 [d4]. The Corresponding Families each lower the relationship by one point.
ii.6 – Roll 2 [d4]. The Corresponding Families each lower the relationship by one point.
ii.7 – Roll 2 [d4]. The Corresponding Families kids become best friends moving forward.
ii.8 – If one of your families has a SELFLESS trait, they give 10% of their cash to the poorest family in your Wagon Crew. This raises their relationships to 1.
Category 3
3 – SUPPLIES
iii.1 – Roll 1 [d4] for which family these effects. Oh no! A wagon part broke. USE 1 WAGON REPAIR SET UNLESS you have a WAGON PARTS advantage. If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.
iii.2 – Roll 1 [d4] for which family these effects. Oh no! You bought spoiled bacon. -50 POUNDS OF FOOD, UNLESS you have a FOOD ADVANTAGE. If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.
iii.3 – Roll 1 [d4] for which family this affects. You found an extra set of clothes on the trail! If you have LUCK or CLOTHES ADVANTAGE, you found two sets of clothes.
iii.4 – Roll 1 [d4] for which family this affects. After going over a large bump, all the children fall off the wagon and get some cuts. USE 1 MEDICINE BOX FOR EACH CHILD. * If unable to amend this issue, see SUPPLY - RELATIONSHIPS below.*
iii.5 – Roll any dice. If even, there is plenty of grass in the fields and all Oxen gain endurance. +10 pounds of food per person for EACH wagon; +20 pounds per person for families that have LIVESTOCK ADVANTAGE. If odd, the grass is sparse, and all Oxen slow down. -10 pounds of food per person for EACH wagon UNLESS you have LIVESTOCK and LUCK advantage.
iii.6 – The poorest wagon goes fishing. They gain 200 pounds of food. They gain 50 pounds of food per person if they have a FISHING advantage.
iii.7 – Roll a [d4] for which family this affects. They found some gold on the trail! They gain $20 UNLESS
- Their trait is SELFLESS. They then give it to the poorest wagon.
- Their trait is AMICABLE. It is split evenly between the 4 wagons ($5 each).
- Their trait is LAZY. They don’t go to pick it up. Roll a [d4]. This new family gains it.
iii.8 – The Wagon Crew comes across a field of bison. Each Wagon uses 20 bullets and the entire crew splits 200 POUNDS OF FOOD UNLESS
- A Wagon has a HUNTING ADVANTAGE. They use 5 bullets.
- A Wagon has a BRAVE trait. They hunt another bison and have 200 ADDITIONAL POUNDS of food. They also use 20 more bullets.
- If a wagon has NO BULLETS or weapon, they receive NO FOOD.
Category 4
4 – DANGER
iv.1 – Heavy wind and rain slows down the Wagon Crew. Each wagon loses 25 pounds of food.
iv.2 – A bison stampede runs past the Wagon Crew. Each wagon must use a Wagon Repair Kit UNLESS a wagon has ANIMAL advantage. If a wagon has a HUNTING advantage, they gain 100 pounds of food.
iv.3 – Roll a [d4] for the corresponding family. If that family has a riding horse, one of their members falls off and breaks their arm. If they have a MEDICINE advantage they heal now. If not, they are sick.
iv.4 – The richest family has been robbed of half of their money! They blame the family they have the worst relationship with, and if not already their relationship is lowered to 4 points. It is unclear where the money went…
iv.5 – Roll a [d4] for the corresponding family. Pick 2 family members to have diphtheria. Use 4 medicine boxes (unless you have MEDICINE advantage: use 2 medicine boxes).
iv.6 – Roll a [d4] for the corresponding family. This family loses all of their medicine boxes!
iv.7 – There is freezing weather conditions overnight. Everyone with a blanket is safe. Everyone with a pair of pajamas is safe. Anyone who sleeps in a tent without a blanket or pajamas is sick. Anyone without a blanket, pajamas, or a tent to sleep in is ill. Use 2 medicine box to heal sickness, Use 3 medicine boxes to heal illness UNLESS you have a medicine advantage (use 1 box to heal sickness, 2 boxes to heal illness).
iv.8 – Roll a [d4] for the corresponding family. Pick a family member at random (however you’d like; rolling a dice, picking a number 1-10, etc.): they have died of dysentery. Does your wagon have a shovel? If not, everyone in the family gets sick, and can be healed with a medicine box each.
RIVER CROSSING - (d6) and (d10)
Roll a [d6]. If you have a WATER advantage, skip: you cross safely.
Want to roll again? -1 pound of food per person for each roll.
Want to take a ferry? -$5 per person, per oxen, and per additional animal (milking cows and chickens) to cross the river safely.
-
Low and easy. Roll a [d10].
1-10: Success! -
Low and rocky. Roll a [d10].
1-7: Success!
8-10: Oh no! Your wagon was harmed! Use 2 Wagon Repair Kits or see “I NEED SUPPLIES!” -
Medium and slow. Roll a [d10].
1-8: Success!
9-10: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food) -
Medium and fast. Roll a [d10].
1-6: Success!
7-8: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
9-10: Oh no! You lost any animal, or a family member was injured! -
High and steady. Roll a [d10].
1-4: Success!
5-6: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
7-8: Oh no! You lost any animal, or a family member was injured!
9-10: Oh no! An animal or family member drowned! -
High and fast. Roll a [d10].
1-3: Success!
4-5: Oh no! You lost any 10 ITEMS (1 item = 10 pounds of food)
6-7: Oh no! You lost any animal, or a family member was injured!
8-9: Oh no! An animal or family member drowned!
10: Oh no! Your entire wagon was destroyed UNLESS you have LUCK advantage. If you have WAGON PARTS advantage you can fix the damage and move on.
If any deaths occurred, and you do not own a shovel or even bars of soap for the family, everyone in your wagon gets sick. They can be healed with one medicine box.
If your wagon was destroyed look at your relationships. If anyone has ranked you as a 1, you join their wagon. If anyone has ranked you as a 2, you can share their food supply. Once you get to a Trading Post your family MUST buy a new wagon or leave the trail.
Welcome to Chimney Rock!
Help! I Need Supplies!
If you need supplies, ask your crew!
If another family has ranked their relationship with you as 1, they give you what you need from their supply.
If another family has ranked their relationship with you as 2, roll any dice. Even, they give it to you for free. Odd, they ask to trade you any item. UNLESS the family your trading with is selfless, they give it to you.
If another family has ranked their relationship with you as 3, they offer to trade. UNLESS the other family is SELFISH.
If another family has ranked their relationship with you as 4, they do not help you UNLESS the other family is AMICABLE or SELFLESS. They offer to trade.