This game is heavily based off of moonage.kc’s Middle Ages to Present Dice Game! All credit goes to them for the game format, long-form concept, and game design.
For everyone 0-45 years old !!Updated!!
[name_f]Every[/name_f] year, roll a [d20] for each individual
0-12 years old:
1-2 = passes away
13+ years old:
1 = passes away
If you roll a 20, a future death roll is negated.
Relationships
Individuals 17+ can get betrothed. [name_f]Every[/name_f] year, roll a d20.
14-20 = betrothal. The couple will be married the next year.
These rules apply for remarriages.
Births
[name_f]Every[/name_f] year, roll a [d20] for each married couple 18-40 years old.
14-19: a baby is born
20: twins!
Gender - [name_m]Roll[/name_m] any dice:
[name_m]Even[/name_m]: [name_f]Girl[/name_f]
Odd: [name_m]Boy[/name_m]
[name_m]Roll[/name_m] a [d20] for the mother and a [d20] baby.
1: they died during childbirth.
For everyone 46+ years old
The life expectancy during this time was relatively short.
[name_f]Every[/name_f] year, roll the corresponding dice to the age of each individual.
If you roll a 1, you pass away.
46-50: roll a d12.
51-55: roll a d10.
56-60: roll a d8.
61-65: roll a d6.
66+: roll a d4.
Choose one child/family to be the “heir” of the household you’re playing with. I recommend keeping track of at least one other households in case everyone in your heir line dies.
Surnames
1: [name_m]Adams[/name_m], [name_m]Arthur[/name_m], [name_m]Baker[/name_m], [name_m]Buchanan[/name_m], Cheatham, [name_m]Clark[/name_m], [name_m]Cleveland[/name_m], [name_m]Conway[/name_m], [name_m]Fields[/name_m], [name_m]Fillmore[/name_m], [name_m]Garfield[/name_m], [name_m]Grant[/name_m], [name_m]Harrison[/name_m], [name_m]Hayes[/name_m], [name_m]Jackson[/name_m], [name_m]Jefferson[/name_m], [name_m]Johnson[/name_m], [name_m]Lewis[/name_m], [name_m]Lincoln[/name_m], [name_f]Madison[/name_f], McKinley, [name_m]Milton[/name_m], [name_f]Monroe[/name_f], [name_m]Pierce[/name_m], [name_m]Polk[/name_m], [name_f]Taylor[/name_f], [name_m]Tyler[/name_m], [name_m]Van[/name_m] [name_m]Buren[/name_m], Whelen, Willett
2: Accooe, [name_m]Arnold[/name_m], Bibb, Chauvin, [name_m]Cole[/name_m], [name_m]Cooke[/name_m], [name_m]Criss[/name_m], [name_f]Dede[/name_f], [name_m]Drake[/name_m], [name_m]Freeman[/name_m], [name_m]Greene[/name_m], Goodridge, [name_m]Howard[/name_m], [name_f]Joplin[/name_f], Littlejohn, [name_m]Mando[/name_m], Nahar, Postlewaite, [name_m]Potter[/name_m], [name_m]Sawyer[/name_m], Tayes, Turk, Weeks, Wiggins, [name_m]Willis[/name_m]
3-4: Last name generator
First & Middle Names [d6]
- All-American Names: From Dixie to Franklin to Tallulah | Nameberry
- Antique Names From 1800's Era Paintings | Nameberry
- Baby Names Before 1850 | Nameberry
- Cowboy and Cowgirl Baby Names | Nameberry
- Virtue Names | Nameberry
- Ridiculous Names from the 1800’s use any name from this link
[name_m]New[/name_m] States!!
In 1821, [name_f]Missouri[/name_f] joined the Union.
[name_m]Roll[/name_m] a [d20].
1: You moved to [name_f]Missouri[/name_f]
2-20: you did not move.
Westward Expansion
During this time, lots of trails across the country start popping up. It is a great time to move to an established state, or to a territory.
[name_m]Roll[/name_m] a [d4].
1: you don’t move.
2: you move to a state.
3: you take a trail to new territory.
4: you don’t move.
Re: Westard Expansion - Moving to Another State
[name_m]Roll[/name_m] a [d20].
1: Delaware
2: Pennsylvania
3: [name_m]New[/name_m] [name_f]Jersey[/name_f]
4: [name_f]Georgia[/name_f]
5: Connecticut
6: Massachusetts
7: [name_m]Maryland[/name_m]
8: [name_m]South[/name_m] [name_f]Carolina[/name_f]
9: [name_m]New[/name_m] Hampshire
10: [name_f]Virginia[/name_f]
11: [name_m]New[/name_m] [name_m]York[/name_m]
12: [name_m]North[/name_m] [name_f]Carolina[/name_f]
13: [name_f]Rhode[/name_f] [name_m]Island[/name_m]
14: [name_m]Vermont[/name_m]
15: Kentucky
16: [name_m]Tennessee[/name_m]
17: Ohio
18: [name_f]Louisiana[/name_f]
19: [name_f]Indiana[/name_f]
20: Mississippi
Re: Westward Expansion - [name_m]Trail[/name_m] to a [name_m]New[/name_m] Territory
[name_m]Roll[/name_m] a [d4] for the trail you’re embarking on:
1-2: [name_f]Santa[/name_f] [name_f]Fe[/name_f] [name_m]Trail[/name_m], destination is Territory of [name_m]New[/name_m] Mexico
3-4: Old Spanish [name_m]Trail[/name_m], destination is Territory of [name_f]California[/name_f]
Making it on the Trail; roll a [d6].
1: everyone made it to your destination!
2: Everyone but one in your family dies. [name_m]Roll[/name_m] a d20 for each family member. The family member with the highest number rolled survives (if there is a tie, they both survive).
3: everyone died
4: everyone made it to your destination!
5: half of the family dies. [name_m]Roll[/name_m] any dice for each family member. [name_m]Even[/name_m], they live. Odd, they die (if less than half live, choose the family members you want to live to make it even).
6: you decided to settle on the trail. [name_m]Roll[/name_m] to see where you live according to your trail below.
Sante [name_f]Fe[/name_f] Territory [d6]
1: [name_f]Missouri[/name_f] (State)
2: Territory of [name_f]Kansas[/name_f]
3: Territory of [name_m]Colorado[/name_m]
4: Territory of Oklahoma
5: Territory of [name_m]New[/name_m] Mexico
6: roll again
Old Spanish [name_m]Trail[/name_m] Territory [d6]
1: Territory of [name_m]New[/name_m] Mexico
2: Territory of [name_m]Colorado[/name_m]
3: Territory of [name_m]Utah[/name_m]
4: Territory of [name_f]Arizona[/name_f]
5: Territory of [name_m]Nevada[/name_m]
6: Territory of [name_f]California[/name_f]