Obligatory warning: Please don’t play this game if you are not okay with its content. Contains murder and death…but you knew that, didn’t you? Not written graphically, don’t worry. Unless you knew that too? But what you don’t know is who did it. Good luck!
The Host: [name_f]Every[/name_f] dinner party needs a host. Gender and age are your choice and the host will have a classy name and career. Contrary to most murder mystery dinners, the host is not going to be the body killed off (it’s too cliché for Nameberry). The host is going to help solve the mystery and will not be the killer.
Before getting to the guests, please know I did a special game formula with some randomising so I don’t know who exactly will be the killer or the first dead before you start your game. It’s completely possible to play this game twice and have completely different results for that. So don’t be too upset by the outcome of what happens in your game, I didn’t plan your outcome to be a specific way.
The Guests (Open after making your host but before the game starts)
The Guests: For the guests, write them in a guest list but for now, do not add numbers, dashes, or other markings before the names. That will be arranged after the names are written. However, make sure you know who is who. Surnames are up to you. First, give the host three friends. Their names must be based from literature and/or be unisex. Whoever’s first name is last in alphabetical order secretly has a crush on the host. Whoever’s first name is first in alphabetical order secretly dislikes the host. Then give the host three siblings, two younger and one older. Their names must also be classy and/or be short. The sibling with the middle name first in alphabetical order is the loudest sibling. The sibling with the middle name last in alphabetical order is the quietest sibling. Next give three people from the host’s workplace. One of them is the boss and two are co-workers. Their names must be long and/or be European. The co-worker (not boss) who has the longer name also has a crush on the host, if they are the same length, go with longest middle. Now give three neighbours and make them all adults, but go diverse in terms of ages. Whoever’s age is in the middle, make them the most social. Their names must be popular on Nameberry and/or be timeless. Now give three other family members of the host, again make these adults with diverse ages. If any family members in this group have an odd-numbered age, make them very bold while even-numbered ages are very sensitive. Their names must be unusual GPs and/or be considered dated. Now after you have all 15 guests, shuffle their names in this List Randomiser. The random order will be the official numbered list for this game.
Also, one more detail before the game starts, if something says (Host) or a number in parentheses, replace that with the character’s name. But if it says, “the killer”, just leave it as is.
Start: 15 guests are cordially invited to a classic dinner party at the manor of (Host). Some have know the host longer than others, some are thick as blood…but little do these people know, there will definitely be blood indeed. Well, one person knows and that person is the killer.
Party Stuff! 🥳 Before the murder happens… 😓
[name_m]Roll[/name_m] an 6-sided dice thrice for party stuff. When an event has (D15), roll a 15-sided dice and replace that text with whoever you land on. Reroll if you happen to get the same guest.
- (D15) finds a common ground with (D15).
- (D15) tells other guests that (D15) is untrustworthy.
- (D15), (D15), and (D15) are sitting next to each other at the dinner table and feel tension.
- (D15) starts to sound really entitled and rubs others the wrong way.
- (D15) confides and confesses something they noticed about (D15).
- (D15) didn’t actually come here for the party and admits another reason why.
The guests are bonding with one another or just getting to know each other. [name_u]True[/name_u] colours about their personalities show, but only slightly. After the main dinner, some guests leave the table while others stay for more. Some mingle while others distance themselves… When suddenly, the host notices a dead body. A guest, (Number) was murdered!
Who is the unlucky victim?
Roll D4 to determine the unfortunate casualty.
- Guest 7 dies.
- Take your fave number between 1-10, multiply it by 3, and if your result is a 2-digit number, add the digits together until you get a 1-digit number, then that numbered guest dies.
- Guest 14 dies.
- Think of the first odd number between 1-16 that is not prime, then the guest with that number dies.
If you roll D15 during the rest of the game and get the victim’s number, just reroll since D15 won’t affect the deceased anymore. On each time it says (D15), it means roll for a different person on your list, not to use the same person every sentence.
Everyone has a shocked expression by (Victim)’s demise. People start to point fingers, accusing people. Some cry. (Guest 5) screams for a long time before being calmed down. The host wants to keep a watchful eye on everyone. This dinner party has proven to not be the same. (Guest 12) was the one who was seen talking to (Victim) last, but makes a case claiming the killer is a silent killer who kills first, talks later. (Guest 2) insists on being allowed to leave the party but the host declines. (D15) and (D15) spent the most time at the dinner table during the party and are the most trusted, but nobody has an airtight alibi yet.
The host asks every guest to open their purses and pockets and finds some stuff that is very suspicious that it’s scary. (D15) has a clean pocket knife, but (Victim) did not show any direct signs of being stabbed. (D15)’s cell phone has no texts or e-mails within the week but denies anything was deleted. (D15) has a suspiciously large amount of money.
The police are called and they investigate for clues around the victim’s body.
What was found? (Not graphic)
- The victim had a watch on during arrivals, but does not have one. Since no watch was found during purse/pocket checks, the watch was either hidden or bootlegged.
- The last texts on the victim’s cell phone was an explosive text to (Guest 13) exclaiming not to attend the party.
- (D15) and the victim both have the same tattoo.
- The victim’s jacket was ripped.
- The victim’s pockets are empty and the wallet is gone.
- A slight amount of (Guest 1)’s DNA was on (Victim) but it was claimed to be just an accidental spit while talking to (Victim) earlier before dinner.
The police question each guest. The guests make their alibis. (Guest 13) sweet-talks the cops. (Guest 5) insists on having little bond with (Victim) at any point before or during the party. (Guest 1) claims (Guest 8) has been alone with (Victim) many times and should be suspected. (Guest 8) admits it but also says that (Victim) never died during those one-on-one visits. (D15) claims to have been staying at the dinner table the whole time but (D15) claims that is a lie, making the former backtrack and say that it was most of the time and that (Host) knows. (Host) says, “I know,” but doesn’t clear anyone.
The police take everyone into custody. The guests are pat down and after examining the victim again, the police find no fingerprints from any of the guests. (D15) tells the police some speculation about (D15), but the police only want true evidence. (Host) arrives and notices that someone had hidden items from the victim in the bushes outside the house. (Guest 5) immensely questions this. (Guest 11) and (Guest 8) both say this is ridiculous and a terrible cover-up for the killer. (Guest 12) randomly insults (D15) in an attempt to get people to agree, but it just rises tensions. (Guest 1) angrily glares, (Guest 2) tries to ignore, and (Guest 10) insults (Guest 12) back. (Guest 15) laughs at the insult back while (Guest 4) simply sits there. The police call a few guests up and cross-examine them. People spill very important details.
Cross-Examinations
Roll D10 four times to determine the cross-exams.
- The killer lies to the cops.
- The killer lies to the cops, but remains calm and doesn’t make it look like lies.
- (D15) insists on supporting (Victim) far too much to ever be a killer.
- (Guest 1) insists again that it is (Guest 8) or someone who talked to (Guest 8) a lot at the party.
- (Guest 15) breaks down crying, then apologises and can’t help it.
- (Guest 12) states that the insult thing went too far and it was out of the blue rather than bad character.
- (Guest 10) shows some personality.
- (Guest 5) tells the police about nearly fainting after seeing (Victim) dead and doesn’t understand being a potential suspect in that.
- (D15) keeps changing answer during one of the questions.
- (Host) says that (D15) is starting to be creepy and won’t be invited back regardless of who did it.
The police gather evidence and remember everything from the cross-examinations on who the killer would have to be.
Who is the killer?
[name_m]Roll[/name_m] D4 to determine the killer. Got some minor math so use a Calculator if this will help you.
- Take any whole number; double it, add 2, divide by 2, then subtract the whole number you originally picked. That number is the killer.
- Take any homonym number of your choice (can be one/won, two/to/too, four/fore/for, or eight/ate) and divide by two (skip this part if you’re unable to do that). That number you end up with is the killer.
- Take any even non-prime number between 1 and 15 and multiply that by 2. That product is the killer.
- [name_m]Add[/name_m] 3 to any odd number except for 3 itself between 1-10. That sum is the killer.
What was the killer’s motive?
[name_m]Roll[/name_m] D10 to determine the motive.
- The killer was betrayed when the victim told people something that the killer had intended to leave a secret.
- The killer knew something horrible that the victim didn’t and killed the victim to spare that person from finding out.
- The killer envied the victim for a super long time but murdered at the party because the killer knew other guests shared that envy.
- The killer had committed another crime that the victim knew about and killed the victim to avoid prosecution for the other crime.
- The killer was very wrath-driven and secretly had an incurable loathing for the victim.
- The killer used to be close with the victim, but the victim stopped hanging out with the killer and hung out with other people. The killer knew those other people were attending the party as well and used this as a vengeful opportunity to kill the victim.
- The killer was trying to get close with someone important, but that person preferred the victim.
- The victim hated the killer a lot and never trusted the killer, so the killer killed the victim to save reputation.
- The killer was in a heap of debt and the victim had recently won the lottery.
- The killer was in love with someone the victim knew and was very close to, but was worried that the victim would get in the way and ruin this possible relationship from happening.
Finally, the cops make the final decision regarding the murder mystery…
Most important question…DOES THE KILLER GET CAUGHT AND CAPTURED?
[name_m]Roll[/name_m] D10 to determine the result.
- Yes - the cross-examination solidified this the most.
- Yes - the other guests felt a bad vibe about the killer and after looking into it, police have found the necessary evidence to convict.
- No, the killer successfully framed (D15), sending that suspect away instead.
- No, the police don’t get enough evidence to convict anyone and the case runs cold.
- No, the way (Victim)’s body was positioned gave off the false impression that the death was accidental and the police mistakenly rule the murder as an accident.
- Yes - the killer gives up hiding it and confessed.
- No, the police truly believed it was (Guest 5), who gets convicted instead.
- Yes - the killer tried to escape but was caught by police and taken away.
- Technically yes - the killer was caught but escaped and is on the run as a fugitive.
- Technically yes - the killer was caught and tried to drive off, but crashed while speeding away and died.
And that’s a wrap! [name_m]Feel[/name_m] free to add details or other bits and extras to what you’ve got and I hope this was as interesting for you as it was for me to create.