It is [name_f]April[/name_f] 1st, and 4 families are deciding to head out on the Oregon [name_m]Trail[/name_m] together⊠Part 0/6.
Recommended Format
FAMILY 1 - WEALTH STATUS, QUALITY [ADVANTAGES]
Partner A
Partner B
Child 1
Child 2
Wagon Supplies
WAGON TYPE
WAGON REPAIR KITS
OXEN
POUNDS OF FOOD
MILKING COW/CHICKENS
MEDICINE
CLOTHES
WEAPONS
OTHER SUPPLIES
LUXERIES & OTHER ITEMS
FAMILY 2 - WEALTH STATUS, QUALITY [ADVANTAGES]
Partner A
Partner B
Child 1
Child 2
Wagon Supplies
WAGON TYPE
WAGON REPAIR KITS
OXEN
POUNDS OF FOOD
MILKING COW/CHICKENS
MEDICINE
CLOTHES
WEAPONS
OTHER SUPPLIES
LUXERIES & OTHER ITEMS
FAMILY 3 - WEALTH STATUS, QUALITY [ADVANTAGES]
Partner A
Partner B
Child 1
Child 2
Wagon Supplies
WAGON TYPE
WAGON REPAIR KITS
OXEN
POUNDS OF FOOD
MILKING COW/CHICKENS
MEDICINE
CLOTHES
WEAPONS
OTHER SUPPLIES
LUXERIES & OTHER ITEMS
FAMILY 4 - WEALTH STATUS, QUALITY [ADVANTAGES]
Partner A
Partner B
Child 1
Child 2
Wagon Supplies
WAGON TYPE
WAGON REPAIR KITS
OXEN
POUNDS OF FOOD
MILKING COW/CHICKENS
MEDICINE
CLOTHES
WEAPONS
OTHER SUPPLIES
LUXERIES & OTHER ITEMS
Wagon [name_m]Crew[/name_m] Relationships
See Relationship Guide below
Building the [name_m]Four[/name_m] Families of the Wagon [name_m]Crew[/name_m]
[name_m]Roll[/name_m] a [d10] for each families wealth status based on Partner Aâs (the âbreadwinnerâ) job:
1: [name_m]Wealthy[/name_m] (you have $2,000): breadwinner is a Banker.
2: [name_m]Wealthy[/name_m] (you have $1,600): breadwinner is an Adventurer from a well-off family. You have a KNOWLEDGE advantage.
3: [name_m]Wealthy[/name_m] (you have $1,400): breadwinner is a Physician. You have a MEDICINE advantage.
4: Middle Class (you have $1,000): breadwinner is a Carpenter. You have a WAGON PARTS advantage.
5: Middle Class (you have $900): breadwinner is a [name_m]Farmer[/name_m]. You have a LIVESTOCK and ANIMAL advantage.
6: Middle Class (you have $800): breadwinner is an Angler (a fisherman/woman). You have a FISHING and WATER advantage.
7: Middle Class (you have $700): breadwinner is a Chef. You have a FOOD advantage.
8: Poor (you have $600): breadwinner is a Missionary. You have a LUCK advantage.
9: Poor (you have $500): breadwinner is a [name_m]Hunter[/name_m]. You have a HUNTING and WEAPONS advantage.
10: Poor (you have $400): breadwinner is a Musician. You have a LUCK and RELATIONSHIP advantage.
[name_m]Roll[/name_m] a [d4] for Partner B based on Partner Aâs wealth status:
$$$ If partner A is wealthy:
1: Partner B comes from a long line of politicians. You have a RELATIONSHIP advantage. [name_m]Add[/name_m] $250 to your balance.
2: Partner B is the eldest child of a banker. [name_m]Add[/name_m] $500 to your balance.
3: Partner B went to college. You have a KNOWLEDGE advantage.
4: Partner B grew up in a lower class. You have a RELATIONSHIP and LUCK advantage.
$$ If partner A is middle class:
1: Partner B works as a teacher. You have a KNOWLEDGE advantage.
2: Partner B is a midwife. You have a RELATIONSHIPS and MEDICINE advantage.
3: Partner B grew up wealthy. [name_m]Add[/name_m] $100 to your balance.
4: Partner B grew up poor. [name_m]Add[/name_m] RELATIONSHIP and HUNTING advantage.
$ If Partner A is poor:
1: Partner B is a seamstress. You have a CLOTHES and WATER advantage.
2: Partner B grew up on a farm. You have an ANIMAL advantage.
3: Partner B grew up hunting. You have a HUNTING and MEDICINE advantage.
4: Partner B grew up in a higher class. [name_m]Add[/name_m] $50 to your balance.
[name_m]Roll[/name_m] a [d6] for ages:
1: 30
2: 31
3: 32
4: 33
5: 34
6: 35
[name_m]Roll[/name_m] a [d4] for First and Middle Names, and select a Last Name below:
$$$ [name_m]Wealthy[/name_m] Names:
1: Old Money Names That Will Make You Feel Rich | Nameberry
2: Colonial Names: Great Names from American History | Nameberry
3: Names That Mean Fame or Fortune | Nameberry
4: Antique Names From 1800âs Era Paintings | Nameberry
Last Names: [name_f]Du[/name_f] Pont, [name_f]Mellon[/name_f], [name_m]Rockefeller[/name_m], Donnelley, Cargill, MacMillan, Milliken, De [name_m]Young[/name_m], [name_m]Brown[/name_m], Coors, Haas, [name_m]Busch[/name_m], Pulitzer, [name_f]Shea[/name_f], Dorrance
$$ Middle Class Names:
1: Classic Baby Names | Nameberry
2: 335+ Colonial Names from the 1700s | Nameberry
3: Vintage Baby Names | Nameberry
4: Baby Names Before 1850 | Nameberry
Last Names: [name_m]Adams[/name_m], [name_m]Anthony[/name_m], Biddle, [name_m]Calhoun[/name_m], [name_m]Clay[/name_m], [name_m]Dix[/name_m], [name_m]Emerson[/name_m], [name_m]Finney[/name_m], [name_m]Fremont[/name_m], [name_m]Garrison[/name_m], [name_m]Harrison[/name_m], [name_m]Jackson[/name_m], Mann, [name_m]Marshall[/name_m], McCormick, [name_f]Monroe[/name_f], [name_m]Polk[/name_m], [name_m]Smith[/name_m], [name_m]Stanton[/name_m], [name_f]Taylor[/name_f], [name_m]Tyler[/name_m], [name_m]Buren[/name_m], [name_m]Webster[/name_m], [name_f]Whitney[/name_f],
$ Poor Names:
1: Unusual Bible Names Feel Fresh Again | Nameberry
2: All-American Names: From Dixie to Franklin to Tallulah | Nameberry
3: 60+ Good Names with Bad Meanings | Nameberry
4: The Newest Names on Nameberry | Nameberry
Last Names: [name_m]Allen[/name_m], [name_m]Anderson[/name_m], [name_m]Beech[/name_m], [name_m]Buff[/name_m], Cram, Crandle, Crider, [name_m]Crow[/name_m], Dolby, Duppers, [name_m]Eagan[/name_m], [name_m]Finch[/name_m], [name_m]Foster[/name_m], [name_m]Henderson[/name_m], Hosa, Ingle, [name_m]Luster[/name_m], Lyndal, [name_m]Mathews[/name_m], [name_f]Morgan[/name_f], [name_m]Moore[/name_m], Nider, [name_m]Rust[/name_m], [name_m]Shaw[/name_m], Swaun, Wiseman
[name_m]Roll[/name_m] a [d6]. That is the total number of children in your family.
[name_m]Roll[/name_m] a [d10] for each child. The number you roll is their age.
[name_m]Roll[/name_m] any dice for each childâs gender. [name_m]Even[/name_m] is girl, odd is boy.
[name_m]Roll[/name_m] a [d6] for the Children Names:
1: [name_m]Roll[/name_m] again using the parentâs wealth name bank above
2: Girls: Oregon Trail era names but for girls | Nameberry Boys: Oregon Trail era names - boys | Nameberry
3: [name_m]An[/name_m] honor name
4: Names of the Wild West | Nameberry
5: [name_m]Roll[/name_m] again using the parentâs wealth name bank above
6: Obscure (At the time) 1880âs names | Nameberry
[name_m]Roll[/name_m] a [d6] for each Families defining quality:
- [name_m]Brave[/name_m]
- Selfless
- Educated
- Amicable
- Selfish
- Lazy
[name_m]Trail[/name_m] Supplies Shop
Each family needs their own set of supplies.
SUPPLIES REQUIRED PER PERSON TO CONTINUE ON THE TRAIL:
- At least 50 pounds of food at the end of each part of the game
- 1 set of clothes
- One Oxen
- 1 Wagon (for the Family)
[name_m]Feel[/name_m] free to buy as many or little supplies as you can. There will be trading posts in each part of the game, but rumor has it these supplies double in price with each part.
FOOD
For the whole trail, each person needs 300 pounds of food, or 50 pounds per game part.
- 10 pounds of food = $1
- Milking cow & bucket = $70, plus a FOOD advantage
- Chicken [name_m]Coop[/name_m] with Chickens = $110, plus a FOOD advantage
WAGONS
[name_f]Every[/name_f] family needs 1 Wagon. Each wagon needs 1 oxen per 1 person.
- Covered Wagon = $70, plus a WEATHER advantage.
- Uncovered Wagon = $30
- Full Wagon Repair [name_m]Set[/name_m] = $20
- One Oxen = $30
- Riding Horse = $70
MEDICINE
- 1 box of medicine = $1
CLOTHES
- 1 set of clothes (top and bottom, socks) = $5
- Raincoat and [name_m]Boots[/name_m] = $5
- [name_f]Hat[/name_f] = $5
- Pajamas = $1
- Clothes Washing Tub = $2
WEAPONS
- 50 Bullets (for all gun types) = $5
- Revolver = $25, plus a DANGER advantage
- Rifle = $15, plus a HUNTING advantage
- Musket = $10
- [name_m]Pistol[/name_m] = $5, MINUS a HUNTING advantage (if your wagon is already designated a hunting advantage, these cancel out)
- Hunting Knife = $1
OTHER SUPPLIES
- Soap (for clothes or medicinal purposes): 5 bars = $1
- A wool blanket = $3
- Tent for 1 person = $5
- Tent for 4 people = $15
- Kettle = $5
- A shovel = $3
LUXERIES (if you are a Musician, you get a discount):
- Harmonica $2 ($1 for Musicians)
- [name_m]Banjo[/name_m] $15 ($7 for Musicians)
- [name_m]Piano[/name_m] $300 ($150 for Musicians)
- [name_m]Guitar[/name_m] $12 ($6 for Musicians)
- Fiddle $9 ($5 for Musicians)
WHAT IF I CANâT AFFORD TO BRING MY WHOLE FAMILY?
Option 1: Determine how many people you can afford to bring, then pick who goes on the trail and who stays [name_m]East[/name_m].
Option 2: [name_m]Roll[/name_m] a d100 for every family member. 1 is low, 100 is high. From highest to lowest rank every family member, and only bring whoever you can afford to; the rest of the family will stay [name_m]East[/name_m]. 1 adult is required.
The [name_m]Night[/name_m] Before the [name_m]Trail[/name_m] (April 30th)
Finally all four families in the Wagon [name_m]Crew[/name_m] are meeting!
[name_m]Roll[/name_m] a [d4] 12 times (3 times for each Family) to determine everyoneâs first impressions. This will determine the relationship between these wagons for the rest of the trail.
- Positive
- likable
- unlikable
- Negative
For every RELATIONSHIP advantage in each wagon, move their first impression ranking up by 1 point (if you rolled a 2 or âlikable,â their first impression would now be a 1 or âpositiveâ).
Relationship Guide
Each number represents 1 roll.
â Family 1 â
- Family 1 feels [roll adjective] about Family 2 [roll #]
- Family 1 feels [roll adjective] about Family 3 [roll #]
- Family 1 feels [roll adjective] about Family 4 [roll #]
â Family 2 â
- Family 2 feels [roll adjective] about Family 1 [roll #]
- Family 2 feels [roll adjective] about Family 3 [roll #]
- Family 2 feels [roll adjective] about Family 4 [rolll #]
â Family 3 â
- Family 3 feels [roll adjective] about Family 1 [roll #]
- Family 3 feels [roll adjective] about Family 2 [roll #]
- Family 3 feels [roll adjective] about Family 4 [roll #]
â Family 4 â
- Family 4 feels [roll adjective] about Family 1 [roll #]
- Family 4 feels [roll adjective] about Family 2 [roll #]
- Family 4 feels [roll adjective] about Family 3 [roll #]
Example
For your first roll, you roll a 2.
âFamily 1 feels [likable/good/fine/etc]. about Family 2 [2].â
If Family 2 has a Relationship advantage, that makes their score with all families go up by 1, so now;
âFamily 1 feels [positive/extatic/perfect/etc.] about Family 2 [1].â
1 = the best; 4 = the worst