Your Family:
[name_m]Roll[/name_m] a d10 to determine the family structure you had growing up.
- Married parents.
- Married parents.
- Married parents.
- Married parents.
- Unmarried but together parents.
- Divorced or never-together parents, raised by mom, or father is dead.
- Divorced or never-together parents, raised by dad, or mother is dead.
- Divorced or never-together parents who shared custody.
- Raised by non-parent relatives.
- Grew up in foster care or your country’s equivalent.
If your parents are divorced, roll a d6 for each, on a six, gain a stepparent.
[name_m]Roll[/name_m] a d6 for the number of siblings (or stepsiblings, foster siblings, etc.; you can split this up however you like.). If you get a six, you’re an only child, otherwise, use the number on the die. [name_m]Roll[/name_m] evens/odds on any die to determine if each sibling is older or younger than you, and then a d10 for how many years to add or subtract from your own age. If you get a ten, they are your same age (through twins, adoption, etc.), otherwise use the number on the die. For each one, roll a d100 for their gender. Odd numbers are brothers, even numbers are sisters, and 1 and 100 are nonbinary siblings
[name_m]Roll[/name_m] for your family members’ names and careers on the same tables as before, and choose their personalities.
More About You:
[name_m]Roll[/name_m] a d20 to get a miscellaneous detail about yourself. You can do this more than once, if you want.
- You had a child through a teen pregnancy. Their age is a d4 plus the number of years over twenty you are. Roll a d100 for gender, same criteria as the siblings, and choose their name from here: 100 Coolest Baby Names That Aren't Really Names | Nameberry Then roll a d6. On a one or two, you kept the child, add them to your family. On a three, you did an open adoption, and still see them regularly. On a four, you did a closed adoption, and don’t know where they are. On a five, they live with their other parent, and on a six, they live with your parents (or whoever raised you.)
- You have a linguistic hobby. Roll a d6. 1 – Writing stories, 2 – Writing poetry, 3 – Reading, 4 – Journaling, 5 – Blogging, 6 – Writing nonfiction
- You were in an accident as a child and have an acquired disability. Roll a d6. 1 – Paralysis, 2 – Amputation, 3 – Blindness, 4 – Deafness, 5 – PTSD, 6 – Brain injury
- You have a nerdy hobby. Roll a d6. 1 – Chess, 2 – Amateur video game design, 3 – D&D, 4 – Rubik’s cubes, 5 – Logic puzzles, 6 – Memorizing sports statistics
- You were a child prodigy who skipped multiple grades in school. If you rolled a career that requires a minimum age to start, subtract two from that age to get the age you can start at.
- You have an artistic hobby. Roll a d6. 1 – Drawing, 2 – Painting, 3 – Sculpture, 4 – Cosplay, 5 – Photography, 6 – YouTube
- You moved a lot growing up. Roll two more locations, and when a roll refers to “where you grew up”, you can choose whichever of the three you prefer.
- You play an instrument. Roll a d6. 1 – A bowed stringed instrument such as the violin or cello, 2 – A woodwind such as the flute or clarinet, 3 – A brass instrument such as the saxophone or trumpet, 4 – A percussion instrument such as the xylophone or drums, 5 – A strummed instrument such as the guitar or ukulele, 6 – You play the piano or sing.
- You were born with a disability that your children might inherit. Roll a d10. 1 – Autism, 2 – Deaf or HoH, 3 – Blind or Low Vision, 4 – Epilepsy, 5 – Asthma, 6 – EDS, 7 – ADHD, 8 – An SLD (dyslexia, dyscalculia, etc.), 9 – Colorblindness, 10 – Diabetes; For each biological child, roll a d6 and on a 5 or 6 they also have it.
- You have a reflective hobby. Roll a d6. 1 – Reading, 2 – Visiting museums, 3 – Journaling, 4 – Going for walks, 5 – Yoga, 6 – Scrapbooking
- You are significantly more or less religious than is common where you live.
- You play a sport. Roll a d6. 1 – A combat sport, such as martial arts or fencing, 2 – A team sport like basketball or soccer, 3 – An individual sport, like track or tennis, 4 – An extreme sport like rock climbing or parkour, 5 – A board sport like skateboarding or surfing, 6 – A performance sport like gymnastics or dance
- You have a genetic quirk that your children might inherit. Roll a d6. 1 – Left handed, 2 – Heterochromia (any of the three types), 3 – Ambidexterity, 4 – Freckles, 5 – Perfect pitch, 6 – Tetrachromacy; When each child is born, roll any die, and on an even number, the kid inherits it.
- You have a social hobby. Roll a d6. 1 – Parties, 2 – Online gaming, 3 – Community theater, 4 – Volunteering, 5 – Team games, 6 – Social media
- You have an allergy. Roll a d6. 1 – Cats, 2 – Nuts, 3 – Dogs, 4 – Bees, 5 – Milk, 6 – Shellfish
- You have an outdoor hobby. Roll a d6. 1 – Camping, 2 – Hiking, 3 – Fishing, 4 – Gardening, 5 – Birdwatching, 6 – Stargazing
- You have a best friend who is like a sibling to you. Roll their name, etc., as you did for your siblings, and you can use them as the character you choose any time the game refers to a family member.
- You have a miscellaneous hobby. Roll a d6. 1 – Video games, 2 – Auditing classes, 3 – Cooking, 4 – Watching movies, 5 – Collecting something, 6 – Free choice.
- Roll Twice
- Your Choice
The [name_u]Love[/name_u] Interest
Create your partner by rolling all the sections you did for the previous one again. Exceptions are noted below. This character can be any gender; the upcoming sections will account for the possibility that you could be doing the game with a gay couple.
[name_m]Roll[/name_m] a d20 for your partner’s personality:
- Serious and dependable (ISTJ)
- Quiet and analytical (ISTP)
- Kindhearted and traditional (ISFJ)
- Artistic and sensitive (ISFP)
- Determined and caring (INFJ)
- Loyal and idealistic (INFP)
- Brilliant and perfectionistic (INTJ)
- Logical and reserved (INTP)
- Friendly and fast-paced (ESTP)
- Practical and athletic (ESTJ)
- Social and fun-loving (ESFP)
- Warmhearted and responsible (ESFJ)
- Enthusiastic and creative (ENFP)
- Supportive and selfless (ENFJ)
- Resourceful and competitive (ENTP)
- Assertive and efficient (ENTJ)
- Birds of a feather: Use the same one you went with for yourself.
- Opposites attract: Choose the one that shares no letters with the one you chose for yourself.
- A complex individual: Roll twice and combine them.
- A perfect match: Your choice.
Hold off on rolling your partner’s career until you know how you met.
[name_m]Roll[/name_m] a d6 to determine how close you and your partner live.
- Across the world (roll location from scratch)
- Same region (start location roll from table B)
- Same region (start location roll from table B)
- Same area (start location roll from table C)
- Same area (start location roll from table C)
- Same town (don’t roll location, use the same one you have for yourself.)
The First Pages
[name_m]Roll[/name_m] a d6 to determine how you and your partner met.
- Through school.
- Through work. (Give your partner the same career you have.)
- Through a hobby. (If either of you rolled a hobby on the miscellaneous table, give it also to the other one. If not, choose one.)
- Through mutual friends.
- In childhood.
- Roll here: "How Your Pairing Met" Generator - Springhole.net (Choose from the first set of results. Adjust careers or hobbies if necessary.)
After you got married, where did you move to?
- Your region. (Keep your table A roll, reroll B and C)
- Near your family. (Keep your table A and B rolls, reroll C.)
- Your hometown. (Keep the exact location you got from where you grew up.)
- Partner’s region. (Keep partner’s table A roll, reroll B and C)
- Near partner’s family. (Keep partner’s table A and B rolls, reroll C.)
- Partner’s hometown. (Keep the exact location you got from where your partner grew up.)
- Reroll location entirely.
- Choose location freely.
Thanks for playing! Part two is here: A Lot Can Happen In Sixty Years - Part 2