A Lot Can Happen In Sixty Years - Part 1

Your Family:
[name_m]Roll[/name_m] a d10 to determine the family structure you had growing up.

  1. Married parents.
  2. Married parents.
  3. Married parents.
  4. Married parents.
  5. Unmarried but together parents.
  6. Divorced or never-together parents, raised by mom, or father is dead.
  7. Divorced or never-together parents, raised by dad, or mother is dead.
  8. Divorced or never-together parents who shared custody.
  9. Raised by non-parent relatives.
  10. Grew up in foster care or your country’s equivalent.

If your parents are divorced, roll a d6 for each, on a six, gain a stepparent.
[name_m]Roll[/name_m] a d6 for the number of siblings (or stepsiblings, foster siblings, etc.; you can split this up however you like.). If you get a six, you’re an only child, otherwise, use the number on the die. [name_m]Roll[/name_m] evens/odds on any die to determine if each sibling is older or younger than you, and then a d10 for how many years to add or subtract from your own age. If you get a ten, they are your same age (through twins, adoption, etc.), otherwise use the number on the die. For each one, roll a d100 for their gender. Odd numbers are brothers, even numbers are sisters, and 1 and 100 are nonbinary siblings
[name_m]Roll[/name_m] for your family members’ names and careers on the same tables as before, and choose their personalities.
More About You:
[name_m]Roll[/name_m] a d20 to get a miscellaneous detail about yourself. You can do this more than once, if you want.

  1. You had a child through a teen pregnancy. Their age is a d4 plus the number of years over twenty you are. Roll a d100 for gender, same criteria as the siblings, and choose their name from here: 100 Coolest Baby Names That Aren't Really Names | Nameberry Then roll a d6. On a one or two, you kept the child, add them to your family. On a three, you did an open adoption, and still see them regularly. On a four, you did a closed adoption, and don’t know where they are. On a five, they live with their other parent, and on a six, they live with your parents (or whoever raised you.)
  2. You have a linguistic hobby. Roll a d6. 1 – Writing stories, 2 – Writing poetry, 3 – Reading, 4 – Journaling, 5 – Blogging, 6 – Writing nonfiction
  3. You were in an accident as a child and have an acquired disability. Roll a d6. 1 – Paralysis, 2 – Amputation, 3 – Blindness, 4 – Deafness, 5 – PTSD, 6 – Brain injury
  4. You have a nerdy hobby. Roll a d6. 1 – Chess, 2 – Amateur video game design, 3 – D&D, 4 – Rubik’s cubes, 5 – Logic puzzles, 6 – Memorizing sports statistics
  5. You were a child prodigy who skipped multiple grades in school. If you rolled a career that requires a minimum age to start, subtract two from that age to get the age you can start at.
  6. You have an artistic hobby. Roll a d6. 1 – Drawing, 2 – Painting, 3 – Sculpture, 4 – Cosplay, 5 – Photography, 6 – YouTube
  7. You moved a lot growing up. Roll two more locations, and when a roll refers to “where you grew up”, you can choose whichever of the three you prefer.
  8. You play an instrument. Roll a d6. 1 – A bowed stringed instrument such as the violin or cello, 2 – A woodwind such as the flute or clarinet, 3 – A brass instrument such as the saxophone or trumpet, 4 – A percussion instrument such as the xylophone or drums, 5 – A strummed instrument such as the guitar or ukulele, 6 – You play the piano or sing.
  9. You were born with a disability that your children might inherit. Roll a d10. 1 – Autism, 2 – Deaf or HoH, 3 – Blind or Low Vision, 4 – Epilepsy, 5 – Asthma, 6 – EDS, 7 – ADHD, 8 – An SLD (dyslexia, dyscalculia, etc.), 9 – Colorblindness, 10 – Diabetes; For each biological child, roll a d6 and on a 5 or 6 they also have it.
  10. You have a reflective hobby. Roll a d6. 1 – Reading, 2 – Visiting museums, 3 – Journaling, 4 – Going for walks, 5 – Yoga, 6 – Scrapbooking
  11. You are significantly more or less religious than is common where you live.
  12. You play a sport. Roll a d6. 1 – A combat sport, such as martial arts or fencing, 2 – A team sport like basketball or soccer, 3 – An individual sport, like track or tennis, 4 – An extreme sport like rock climbing or parkour, 5 – A board sport like skateboarding or surfing, 6 – A performance sport like gymnastics or dance
  13. You have a genetic quirk that your children might inherit. Roll a d6. 1 – Left handed, 2 – Heterochromia (any of the three types), 3 – Ambidexterity, 4 – Freckles, 5 – Perfect pitch, 6 – Tetrachromacy; When each child is born, roll any die, and on an even number, the kid inherits it.
  14. You have a social hobby. Roll a d6. 1 – Parties, 2 – Online gaming, 3 – Community theater, 4 – Volunteering, 5 – Team games, 6 – Social media
  15. You have an allergy. Roll a d6. 1 – Cats, 2 – Nuts, 3 – Dogs, 4 – Bees, 5 – Milk, 6 – Shellfish
  16. You have an outdoor hobby. Roll a d6. 1 – Camping, 2 – Hiking, 3 – Fishing, 4 – Gardening, 5 – Birdwatching, 6 – Stargazing
  17. You have a best friend who is like a sibling to you. Roll their name, etc., as you did for your siblings, and you can use them as the character you choose any time the game refers to a family member.
  18. You have a miscellaneous hobby. Roll a d6. 1 – Video games, 2 – Auditing classes, 3 – Cooking, 4 – Watching movies, 5 – Collecting something, 6 – Free choice.
  19. Roll Twice
  20. Your Choice

The [name_u]Love[/name_u] Interest
Create your partner by rolling all the sections you did for the previous one again. Exceptions are noted below. This character can be any gender; the upcoming sections will account for the possibility that you could be doing the game with a gay couple.
[name_m]Roll[/name_m] a d20 for your partner’s personality:

  1. Serious and dependable (ISTJ)
  2. Quiet and analytical (ISTP)
  3. Kindhearted and traditional (ISFJ)
  4. Artistic and sensitive (ISFP)
  5. Determined and caring (INFJ)
  6. Loyal and idealistic (INFP)
  7. Brilliant and perfectionistic (INTJ)
  8. Logical and reserved (INTP)
  9. Friendly and fast-paced (ESTP)
  10. Practical and athletic (ESTJ)
  11. Social and fun-loving (ESFP)
  12. Warmhearted and responsible (ESFJ)
  13. Enthusiastic and creative (ENFP)
  14. Supportive and selfless (ENFJ)
  15. Resourceful and competitive (ENTP)
  16. Assertive and efficient (ENTJ)
  17. Birds of a feather: Use the same one you went with for yourself.
  18. Opposites attract: Choose the one that shares no letters with the one you chose for yourself.
  19. A complex individual: Roll twice and combine them.
  20. A perfect match: Your choice.

Hold off on rolling your partner’s career until you know how you met.
[name_m]Roll[/name_m] a d6 to determine how close you and your partner live.

  1. Across the world (roll location from scratch)
  2. Same region (start location roll from table B)
  3. Same region (start location roll from table B)
  4. Same area (start location roll from table C)
  5. Same area (start location roll from table C)
  6. Same town (don’t roll location, use the same one you have for yourself.)

The First Pages
[name_m]Roll[/name_m] a d6 to determine how you and your partner met.

  1. Through school.
  2. Through work. (Give your partner the same career you have.)
  3. Through a hobby. (If either of you rolled a hobby on the miscellaneous table, give it also to the other one. If not, choose one.)
  4. Through mutual friends.
  5. In childhood.
  6. Roll here: "How Your Pairing Met" Generator - Springhole.net (Choose from the first set of results. Adjust careers or hobbies if necessary.)

After you got married, where did you move to?

  1. Your region. (Keep your table A roll, reroll B and C)
  2. Near your family. (Keep your table A and B rolls, reroll C.)
  3. Your hometown. (Keep the exact location you got from where you grew up.)
  4. Partner’s region. (Keep partner’s table A roll, reroll B and C)
  5. Near partner’s family. (Keep partner’s table A and B rolls, reroll C.)
  6. Partner’s hometown. (Keep the exact location you got from where your partner grew up.)
  7. Reroll location entirely.
  8. Choose location freely.

Thanks for playing! Part two is here: A Lot Can Happen In Sixty Years - Part 2