Based on the real show The [name_m]Amazing[/name_m] [name_m]Race[/name_m], teams of two will travel around the world to try and win 1,000,000! In the show, the teams get clues and do tasks in various countries, trying not to be the last team to arrive. In the majority of these legs (parts of the [name_m]Race[/name_m]), there will be an elimination for the last team to arrive, unless spared by a Non-Elimination Leg.
[name_f]Remember[/name_f] to do Part 1 or the game would not make sense. Use the remaining teams from Part 2 and start with the country the teams visited in that part. [name_m]Flip[/name_m] a coin; heads means visiting a country of your choice in the same continent while tails means choosing a country from a different continent of your choice. In this airport, the first five teams are on a flight that is scheduled to leave an hour head start before the last four teams on the second flight. But wait! Some maintenance problems occur and itâs actually the second flight the arrives to the destination first.
[name_m]Roll[/name_m] D6 twice for extras to add in.
1: A team member (you choose) on the first flight panics over the lost lead and their teammate calms them down.
2: A team (you choose) from the second flight is pleasantly surprised, considering they didnât do good on the past leg, and hopes this is a lucky leg for them.
3: A team (you choose) thinks they could have bonded better as a team and apologise to each other for past bickering.
4: A team (you choose) gets to know a little more about another team (you choose) while in flight.
5: A team from the first flight (you choose) focuses on how good theyâve performed and reassure that a plane delay wonât stop them.
6: A team (you choose) sleeps on the plane the whole time, needing rest before continuing on.
DETOUR (where teams must do one of two tasks): Teams must learn and perform an interpretive dance for a group of local dancers or search and find three flags scattered around town. You may choose which teams complete which Detour. U-Turn Ahead! At the end of this Detour, a team can use a U-Turn to slow down another team, forcing them to do both Detour tasks. Use the Decision Maker to determine who U-Turns who (if you happen to get the same team twice in a row, do it again).
[name_m]Roll[/name_m] D6 twice for extras to add in.
1: A team (you choose) has a hard time with the Detour but is glad not to be U-Turned afterward.
2: A team member (you choose) considering using the U-Turn but was convinced against it by their partner.
3: A team (you choose) chose their task simply because they couldnât see themselves doing the other.
4: A team member (you choose) gets frustrated and takes a breather but then apologises and completes the Detour with their partner.
5: A team (you choose) keeps worrying about losing their lead.
6: A team (you choose) actually enjoys the country too much to let the pressure take over.
ROADBLOCK (where only one member on the team does the task): One team member must prepare and serve 5 traditional drinks to 5 customers. You choose everyone who does this Roadblock.
[name_m]Roll[/name_m] D6 once for extras to add in. You may choose which team this is for.
1: The team member not performing the Roadblock is getting a bad feeling they should have done the task instead.
2: The team member doing the Roadblock cannot keep track of who ordered what and is getting confused.
3: The team member doing the Roadblock messes up on the first try but does great the second try.
4: The team member not doing the Roadblock gives too much away on how to do the Roadblock, giving the team a 30-minute penalty they must wait out before officially checking in at the Pit Stop.
5: The team member not doing the Roadblock is really proud of their teammate for trying their best.
6: The team member doing the Roadblock keeps getting close but not correct until several tries later.
PIT STOP: Use the List Randomiser to determine the team placements. The last team on the list is eliminated.