[name_f]Welcome[/name_f] to Prythian![name_f][/name_f] [name_f][/name_f] {Part Zero}
{Any questions anyone has please feel free to “@” me!}
[name_f][/name_f][name_f][/name_f]
KEY[name_f][/name_f]
[name_f][/name_f]HL = High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f]
[name_f][/name_f]HP = [name_m]Heir[/name_m] Points | only roll for HP once per person for the whole game
[name_f][/name_f]
Part One: Age everyone up 1,000 years.
[name_f][/name_f][name_f][/name_f][name_f][/name_f] if the current HL is older than 3,000...
[name_f][/name_f]- [name_f][/name_f]
- [name_m]Roll[/name_m] to see if they die. even = yes; odd = no. [name_f][/name_f]
- If the current HL dies,[name_f][/name_f] the child with the most HP in the next generation becomes the next HL. → Jump to the “New High [name_m]Lord[/name_m] or High Lady” tab. [name_f][/name_f]
Part Two: Only open the menu that your court is in.
[name_f][/name_f]Conflicts+Alliances continue on round to round unless otherwise dictated.
If you roll for a conflict or alliance that already exists, that relationship becomes a “strong conflict/alliance,” and any future contradictory rolls are ignored- i.e. if you have a strong alliance with [name_f]Winter[/name_f] [name_m]Court[/name_m], and roll to have a conflict with [name_f]Winter[/name_f], that conflict roll is ignored. [name_f]Do[/name_f] not roll again.
[name_f][/name_f][name_f][/name_f][name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] Court’s[name_f][/name_f] switches their allegiance from the Seasonal Courts (Autumn, [name_f]Summer[/name_f], and Winter) to the [name_f]Solar[/name_f] Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their housing shortage (lack of lumber) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Day[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Autumn[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send aid in medicine to stop a preventable plague from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent Seasonal [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (forest fire) in your court. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Autumn[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Autumn[/name_f] [name_m]Equinox[/name_m] celebration. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] treasury creates and donates new family jewels to your bloodline for your camaraderie over the years. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Equinox[/name_m] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Autumn[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Autumn[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Fire[/name_m] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- Autumnal [name_m]Fire[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] switches their allegiance from the [name_f]Solar[/name_f] Courts (Dawn and Night) to the Seasonal Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their public health crisis (lack of access to medicine) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Spring[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Dawn[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send grains and corn to stop a preventable famine from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent [name_f]Solar[/name_f] [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (forest fire) in your court. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Dawn[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Summer[/name_f] [name_f]Solstice[/name_f] celebration. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] treasury creates and donates new family jewels to your bloodline for your camaraderie over the years. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The annual [name_f]Dawn[/name_f] Healing ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Dawn[/name_f] Healing powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] Healing powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] switches their allegiance from the [name_f]Solar[/name_f] Courts (Day and Night) to the Seasonal Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their education crisis (lack of university trained teachers) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Spring[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Day[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send grains and corn to stop a preventable famine from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent [name_f]Solar[/name_f] [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (forest fire) in your court. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Dawn[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Summer[/name_f] [name_f]Solstice[/name_f] celebration. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] treasury creates and donates new family jewels to your bloodline for your camaraderie over the years. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Day[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Day[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Light[/name_m] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Light[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] switches their allegiance from the [name_f]Solar[/name_f] Courts (Dawn and Night) to the Seasonal Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their technology crisis (lack of raw materials for manufacturing) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Day[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_m]Night[/name_m] to enter their court. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send grains and corn to stop a preventable famine from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent [name_f]Solar[/name_f] [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (forest fire) in your court. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Dawn[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Summer[/name_f] [name_f]Solstice[/name_f] celebration. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] scholars and your court coordinate a technological trade deal; your raw materials and ores for their developed tech. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- Starfall fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_m]Night[/name_m] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_m]Night[/name_m] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_m]Night[/name_m] Daemati (mind control) powers develop; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_m]Night[/name_m] [name_f]Shadow[/name_f] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] switches their allegiance from the Seasonal Courts (Spring, [name_f]Summer[/name_f], and Winter) to the [name_f]Solar[/name_f] Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their housing shortage (lack of lumber) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Day[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Spring[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send aid in medicine to stop a preventable plague from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free tea for a year to the members of your court! [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent Seasonal [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (dust bowl) in your court. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Spring[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long Nynsar celebration. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] treasury creates and donates new family jewels to your bloodline for your camaraderie over the years. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The Calanmai ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Spring[/name_f] shape-shifting powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] shape-shifting powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] Court’s[name_f][/name_f] switches their allegiance from the Seasonal Courts (Autumn, [name_f]Summer[/name_f], and Winter) to the [name_f]Solar[/name_f] Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their textile shortage (lack of woven cloth materials) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Day[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Summer[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send aid in medicine to stop a preventable plague from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent Seasonal [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (tsunami) in your court. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Summer[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Summer[/name_f] [name_f]Solstice[/name_f] celebration. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] treasury creates and donates new family jewels to your bloodline for your camaraderie over the years. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Summer[/name_f] Water powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] Water powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] Court’s[name_f][/name_f] switches their allegiance from the Seasonal Courts (Autumn, [name_f]Summer[/name_f], and Winter) to the [name_f]Solar[/name_f] Courts, causing a political crisis. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] blames their housing shortage (lack of lumber) on your court. [name_f][/name_f]
- The delegates of your court and [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] officers arrest an influential nobleman from your court for “aiding in a [name_f]Day[/name_f] [name_m]Court[/name_m] rebellion.” They ban anyone from [name_f]Winter[/name_f] to enter their court. [name_f][/name_f]
- [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] refuses to send aid in medicine to stop a preventable plague from spreading in your court. [name_f][/name_f]
- The High [name_f]Lady[/name_f] of the [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers free flowers for a year to the members of your court! [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] High [name_f]Lady[/name_f] and you share identical ideas for the future of Prythian at a recent Seasonal [name_m]Court[/name_m] conference. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] [name_m]General[/name_m] and your court sign a treaty granting you access to their Great White [name_m]Bear[/name_m] combat unit in the face of conflict. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] offers relentless aid after a devastating natural disaster (avalanche) in your court. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] and [name_f]Winter[/name_f] [name_m]Court[/name_m] work together to produce a fantastical week long [name_f]Winter[/name_f] [name_f]Solstice[/name_f] celebration. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] historians donate books on your families bloodline and magic to your court. [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL… for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Ice[/name_m] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Ice[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f]
PROMPTED MENUS[name_f][/name_f] Only open if prompted to from Part One or Part Two
[name_f][/name_f][name_f][/name_f][name_m]New[/name_m] High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f]
[name_f][/name_f]Indicate the start of this HL’s new generation. Moving forward, only children from the next[name_f][/name_f] generation can become the next HL.
[name_f][/name_f](Feel free to dismiss people of the previous generation from the game, unless[name_f][/name_f] they have children).
[name_f][/name_f]If not married,[name_f][/name_f] roll for your partner.
[name_f][/name_f][name_m]Even[/name_m] = Mate; Odd = Arranged.
[name_f][/name_f][Continue to the “Mates+Marriage” Tab]
If 700+ years old,[name_f][/name_f] continue to “Mates+Marriage: Children” [name_m]Tab[/name_m].
[name_f][/name_f][name_m]Court[/name_m] Affairs
[name_f][/name_f][name_m]Roll[/name_m] any die to see if each conflict and alliance from the previous HL continue.
[name_f][/name_f][name_m]Even[/name_m] = yes; Odd = no.
For “strong conflicts” or “strong alliances,” roll to see if they continue. If they do NOT, the relationship becomes a regular conflict or alliance.
[name_f][/name_f]Friends+Enemies
[name_f][/name_f]Any friend the new HL has made becomes a court alliance.
[name_f][/name_f]Any enemy the new HL has becomes a court conflict.
[name_f][/name_f][name_m]New[/name_m] HL Children
[name_f][/name_f][name_m]Roll[/name_m] for children’s gender:
[name_f][/name_f]Odd = male; [name_m]Even[/name_m] = female.
[name_f][/name_f]Males are titled [name_m]Lord[/name_m], and females are titled [name_f]Lady[/name_f].
[name_m]Roll[/name_m] for children’s ages:
[name_f][/name_f]1: 100
[name_f][/name_f]2: 200
[name_f][/name_f]3: 300
[name_f][/name_f]4: 400
[name_f][/name_f]5: 500
[name_f][/name_f]6: 600
For children’s names[name_f][/name_f], use namebanks from the court’s corresponding drop down menu above.
[name_f][/name_f][name_m]Roll[/name_m] a d10 for each child’s [name_m]Heir[/name_m] Points (HP):
[name_f][/name_f]The number of the roll = the number of [name_m]Heir[/name_m] Points (HP).
[name_f][/name_f]+ADD the HP from their parent(s).
[name_f][/name_f]Mates+Marriage
[name_f][/name_f]FOR ARRANGED MARRIAGES [name_f][/name_f]—
[name_f][/name_f]Within your court? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1-5: yes.
[name_f][/name_f]6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
[name_f][/name_f]If you roll for your court, roll again.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
[name_f][/name_f]If your roll for a court you are in conflict[name_f][/name_f] with, the marriage fails. [name_f]Do[/name_f] not roll again.
[name_f][/name_f]If your roll for a court you are in alliance[name_f][/name_f] with, +1HP.
Ages up to you.
[name_f][/name_f]Names should be from their courts namebank below.
If OLDER than 700 years old,[name_f][/name_f] continue onto “Mates+Marriages: Children” tab.
[name_f][/name_f]If YOUNGER than 700 years old,[name_f][/name_f] wait until the next round to roll for children.
[name_f][/name_f]
FOR MARRIAGES WITH A MATE [name_f][/name_f]—
[name_f][/name_f]Within your court? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1: no; roll below for a different court.
[name_f][/name_f]2-5: yes
[name_f][/name_f]6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
[name_f][/name_f]If you roll for your court, roll again.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
[name_f][/name_f]If your roll for a court you are in conflict[name_f][/name_f] with, -1HP.
[name_f][/name_f]If your roll for a court you are in alliance[name_f][/name_f] with, +1HP.
Going forward, ignore any conflict with this court until the couple dies.
[name_f][/name_f]If the partner is from a different court, are they a child to their HL? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1: yes; roll below.
[name_f][/name_f]2-5: no.
[name_f][/name_f]6: yes; roll below.
If your partner is the child of a HL:
[name_f][/name_f]1. roll a [d10] for their HP.
[name_f][/name_f]The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
[name_f][/name_f]Names should be from their courts namebank below.
If OLDER than 700 years old,[name_f][/name_f] continue onto “Children” tab.
[name_f][/name_f]If YOUNGER than 700 years old,[name_f][/name_f] wait until the next round to roll for children.
[name_f][/name_f]Mates+Marriage: Children
[name_f][/name_f][name_m]Roll[/name_m] for the number of children they have:
[name_f][/name_f]1: 1
[name_f][/name_f]2: 2
[name_f][/name_f]3: 3
[name_f][/name_f]4: 4
[name_m]Roll[/name_m] for children’s gender:
[name_f][/name_f]Odd = male; [name_m]Even[/name_m] = female.
[name_f][/name_f]Unless a direct child of a HL or heir apparent, children are not given titles. Otherwise, males are titled [name_m]Lord[/name_m], and females are titled [name_f]Lady[/name_f].
[name_m]Roll[/name_m] for children’s ages:
[name_f][/name_f]1: 100
[name_f][/name_f]2: 200
[name_f][/name_f]3: 300
[name_f][/name_f]4: 400
[name_f][/name_f]5: 500
[name_f][/name_f]6: 600
For children’s names[name_f][/name_f], use namebanks from the court’s corresponding drop down menu above.
[name_f][/name_f][name_m]Roll[/name_m] a d10 for each child’s [name_m]Heir[/name_m] Points (HP):
[name_f][/name_f]The number of the roll = the number of [name_m]Heir[/name_m] Points (HP).
[name_f][/name_f]+ADD the HP from their parent(s).
[name_f][/name_f]Friends+Enemies
[name_f][/name_f][name_m]Roll[/name_m] a [d8] for which court, and note it by the child.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
NAMEBANKS
[name_f][/name_f][name_f][/name_f][name_f]Autumn[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Autumn[/name_f] [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Fire - All Names | Nameberry
[name_f][/name_f]2: Traditional Baby Names - All Names | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Baby Names That Mean Red | Nameberry
[name_f][/name_f]4: Autumn Names | Nameberry
[name_f][/name_f]5: Suggested Autumn Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f]Day[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Day[/name_f] Time [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Light | Nameberry
[name_f][/name_f]2: Ancient Greek Names | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Names That Mean Gold or Golden - All Names | Nameberry
[name_f][/name_f]4: Chevron - Down
[name_f][/name_f]5: Suggested Day Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f]Dawn[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Dawn[/name_f], or a sunrise [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: 138 Names That Mean Bright | Nameberry
[name_f][/name_f]2: 160+ Bird Names for Babies | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Names That Mean Brave, Strong, or Powerful | Nameberry
[name_f][/name_f]4: Names That Mean Dawn | Nameberry
[name_f][/name_f]5: Suggested Dawn Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f][/name_f] [name_m]Night[/name_m] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_m]Night[/name_m] [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Dark - All Names | Nameberry
[name_f][/name_f]2: Space Baby Names | Nameberry
[name_f][/name_f]3: Lofty Mountain Baby Names | Nameberry
[name_f][/name_f]4: 48 Names That Mean Night | Nameberry
[name_f][/name_f]5: Suggested Night Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f][/name_f] [name_f]Spring[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Spring[/name_f] [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Beautiful | Nameberry
[name_f][/name_f]2: 585+ Botanical Baby Names | Nameberry
[name_f][/name_f]3: Mythical Creature Baby Names | Nameberry
[name_f][/name_f]4: Spring Names | Names for Spring Babies | Nameberry
[name_f][/name_f]5: Suggested Spring Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f][/name_f] [name_f]Summer[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Summer[/name_f] [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Water - All Names | Nameberry
[name_f][/name_f]2: Gemstone & Metal Names | Nameberry
[name_f][/name_f]3: 57 Names That Mean Young - All Names | Nameberry
[name_f][/name_f]4: Summer Baby Names: The Ultimate Guide | Nameberry
[name_f][/name_f]5: Suggested Summer Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name
[name_f][/name_f][name_f][/name_f] [name_f]Winter[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Winter[/name_f] [name_f][/name_f]
[name_f][/name_f]
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names that Mean White or Fair - All Names | Nameberry
[name_f][/name_f]2: Cool Baby Names for Girls and Boys | Nameberry
[name_f][/name_f]3: White Snow And Icy Names | Nameberry
[name_f][/name_f]4: Winter Baby Names | Nameberry
[name_f][/name_f]5: Suggested Winter Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name