[name_m]Welcome[/name_m] to Prythian![name_f][/name_f]
[name_f][/name_f] {Part Zero}[name_f][/name_f] {Part One}[name_f][/name_f] {Part Two}[name_f][/name_f] {Part Three}[name_f][/name_f] {Part Four}[name_f][/name_f] {Part Five}[name_f][/name_f] {Part Six}[name_f][/name_f] {Part Seven}[name_f][/name_f] {Part Eight}[name_f][/name_f] {Part Nine}
{Any questions anyone has please feel free to “@” me!}
[name_f][/name_f][name_f][/name_f]
KEY[name_f][/name_f] ![]()
[name_f][/name_f]HL = High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f]
[name_f][/name_f]HP = [name_m]Heir[/name_m] Points | only roll for HP once per person for the whole game
[name_f][/name_f]
Part [name_m]Zero[/name_m]: [name_f]Amarantha[/name_f]
[name_f][/name_f]Uh oh! The sick and twisted [name_f]Amarantha[/name_f] has stolen every HL’s powers, and trapped you all Under the [name_m]Mountain[/name_m]! What is your strategy moving forward?
[name_f][/name_f]Align with [name_f]Amarantha[/name_f] completely to gain power and enjoy the revelry
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. Your court’s current HL and immediate family is executed for treason.
[name_f][/name_f]The court member with the current highest HP is declared the new HL.[name_f][/name_f] Go to Prompted Menus: [name_m]New[/name_m] High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f].
[name_f][/name_f][name_f][/name_f]Align with [name_f]Amarantha[/name_f], but secretly work towards her detriment every chance you get
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. Your court’s current HL is hated by everyone.
[name_f][/name_f]Your court now has a conflict with every other court. No new alliances or friendships allowed. No marriage between courts.[name_f][/name_f] If an existing marriage/mated pair is from another court, the member of your court loses their partner and children.
[name_f][/name_f][name_f][/name_f]Completely neutral stance; taking life day by day
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. However over those 50 years the fae of Prythian lost trust in you, especially when you didn’t stand up for members of your court being punished.
[name_f][/name_f]10% of your court is murdered randomly.[name_f][/name_f] You can determine this however you’d like; put every name on a spinning wheel, MASH style, FN that start with certain letters, etc. If less than 10 people are in your court, choose one person to die.
[name_f][/name_f]Your court has no alliances or conflicts with any other court. No friends or enemies.[name_f][/name_f] If there are marriages with one partner from another court, they flee your court (they’re out of[name_f][/name_f] gameplay).
[name_f][/name_f][name_f][/name_f]Try to escape with your family and court as quickly as possible
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. However during those 50 years, your court lost their current HL and 50% of your existing court.
[name_f][/name_f]Half of your court is murdered randomly.[name_f][/name_f] You can determine this however you’d like; put every name on a spinning wheel, MASH style, FN that start with certain letters, etc.
[name_f][/name_f][name_f][/name_f]Build towards a revolution with the other courts and HL's
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. Your court’s current HL is adored by everyone.
[name_f][/name_f]Your court now has an alliance with every other court. No new conflicts or enemies allowed. All new marriages must be from another court.
[name_f][/name_f][name_f][/name_f]Publicly shame and fight against [name_f]Amarantha[/name_f]
[name_f][/name_f]Everyone in your court is executed, except for your youngest member.[name_f][/name_f] They become the new HL.
[name_f][/name_f]After 50 years, [name_f]Amarantha[/name_f] is murdered and power is restored to the HL’s. Your HL returns to their court alone. Go to [name_m]New[/name_m] High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f].
[name_f][/name_f]Part One: Age everyone up 1,000 years.
[name_f][/name_f][name_f][/name_f][name_f][/name_f] if the current HL is older than 3,000...
[name_f][/name_f]- [name_f][/name_f]
- [name_m]Roll[/name_m] to see if they die. even = yes; odd = no. [name_f][/name_f]
- If the current HL dies,[name_f][/name_f] the child with the most HP in the next generation becomes the next HL. → Jump to the “New High [name_m]Lord[/name_m] or High Lady” tab. [name_f][/name_f]
Part Two: Only open the menu that your court is in.
[name_f][/name_f]Conflicts+Alliances continue on round to round unless otherwise dictated.
If you roll for a conflict or alliance that already exists, that relationship becomes a “strong conflict/alliance,” and any future contradictory rolls are ignored- i.e. if you have a strong alliance with [name_f]Winter[/name_f] [name_m]Court[/name_m], and roll to have a conflict with [name_f]Winter[/name_f], that conflict roll is ignored. [name_f]Do[/name_f] not roll again.
[name_f][/name_f][name_f][/name_f][name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (whiskey and grains) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] provides free tuition to their top universities to every youth in your court! [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Equinox[/name_m] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Autumn[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Autumn[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_f]Fire[/name_f] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- Autumnal [name_f]Fire[/name_f] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (technology and medicine) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] donates their dirt and grains to your scientists, to help in your court’s research to prevent another famine from occurring. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] provides free tuition to their top universities to every youth in your court! [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The annual [name_f]Dawn[/name_f] Healing ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Dawn[/name_f] Healing powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Dawn[/name_f] Healing powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] donates their preserved crops to your scholars to help archive modern Prythian history. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Day[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Day[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Light[/name_m] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Light[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (weaponry) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] provides free tuition to their top universities to every youth in your court! [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] coordinates with your court to host a successful HL conference! [name_f]Every[/name_f] topic on the agenda is discussed, and progress is made on all fronts. It’s the most productive conference in written Prythian history! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- Starfall fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_m]Night[/name_m] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_m]Night[/name_m] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_m]Night[/name_m] Daemati (mind control) powers develop; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_m]Night[/name_m] [name_m]Shadow[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm, invading your court in the process. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (lumber and dairy) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to attend and participate in a recent Calanmai, strengthening your courts harvest for the coming year! [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] provides free tuition to their top universities for members of your court! [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The Calanmai ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Spring[/name_f] shape-shifting powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Spring[/name_f] shape-shifting powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with an [name_m]Ice[/name_m] [name_m]Storm[/name_m] if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family at their summer [name_f]Palace[/name_f] for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] donates their preserved crops to your scholars to help archive modern Prythian history. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Summer[/name_f] Water powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Summer[/name_f] Water powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f][name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]Step 1: [name_m]Roll[/name_m] a [d6] for CONFLICT[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens to tear down the wall to the human realm. [name_f][/name_f]
- The heir to [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your heartbroken heir over a romantic partner. [name_f][/name_f]
- [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy. [name_f][/name_f]
- [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] threatens your court with a storm of tornados if you do not agree to their unbalanced trade deal. [name_f][/name_f]
- Your patrol find [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court. [name_f][/name_f]
- The High [name_m]Lord[/name_m] of [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others. [name_f][/name_f]
Step 2: [name_m]Roll[/name_m] a [d6] for ALLIANCE[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Spring[/name_f] [name_m]Court[/name_m][name_f][/name_f] agrees to host your family for Calanmai… it proves a success for your court’s harvest. [name_f][/name_f]
- The [name_f]Summer[/name_f] [name_m]Court[/name_m][name_f][/name_f] ruling family hosts your family on their yacht for your birthday! It brings your families closer together. [name_f][/name_f]
- The [name_f]Day[/name_f] [name_m]Court[/name_m][name_f][/name_f] shares important security details regarding your courts borders with you, stopping an attempted coup from developing. [name_f][/name_f]
- The [name_f]Dawn[/name_f] [name_m]Court[/name_m][name_f][/name_f] invites your court’s healers to their court to expand on their healing abilities. [name_f][/name_f]
- The [name_f]Autumn[/name_f] [name_m]Court[/name_m][name_f][/name_f] donates their preserved crops to your scholars to help archive modern Prythian history. [name_f][/name_f]
- The [name_m]Night[/name_m] [name_m]Court[/name_m][name_f][/name_f] hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please! [name_f][/name_f]
Step 3: [name_m]Roll[/name_m] a [d8] for your court[name_f][/name_f] [name_f][/name_f]—
[name_f][/name_f]- [name_f][/name_f]
- The [name_f]Winter[/name_f] [name_f]Solstice[/name_f] ceremony fails. All children lose -1 HP. [name_f][/name_f]
- Alliances formed this round are cancelled[name_f][/name_f], due to distracts from inner-court politics. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] court loses a battle to a court you’re in conflict with. [name_m]Roll[/name_m] a [d20], and MASH-style count through all alive family members.[name_f][/name_f] Whoever it lands on dies. [name_f][/name_f]
- Conflicts formed this round are cancelled[name_f][/name_f] due to your courts exceptional negotiation skills. [name_f][/name_f]
- A new child is born to the HL! [Complete “New HL Children” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] court wins a battle with a conflicted court; your most powerful child gets +1 HP. [name_f][/name_f]
- The current HL mysteriously dies… and a new HL is crowned! [name_f][/name_f] The child with the most HP is now the High [name_m]Lord[/name_m] or [name_f]Lady[/name_f] (continue to the “New High [name_m]Lord[/name_m] or High Lady” tab).[name_f][/name_f] If there is a tie, the oldest sibling becomes HL.. for twins flip a coin. [name_f][/name_f]
Step 4: [name_m]Roll[/name_m] a [d6] for each child[name_f][/name_f] (child = anyone who is not a HL, consort, or married)
[name_f][/name_f]- [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Ice[/name_m] powers grow; gain +1 HP [name_f][/name_f]
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab] [name_f][/name_f]
- [name_f]Winter[/name_f] [name_m]Ice[/name_m] powers weaken; lose -1 HP [name_f][/name_f]
- You’ve found your mate!
[name_f][/name_f][name_f]Do[/name_f] you marry? [name_m]Even[/name_m] = yes, +1HP; Odd = no, -1HP.[name_f][/name_f] [If you marry, complete “Mates+Marriage” tab] [name_f][/name_f] - You have made a friend from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab] [name_f][/name_f]
[name_f][/name_f]
PROMPTED MENUS[name_f][/name_f] Only open if prompted to from Part One or Part Two
[name_f][/name_f][name_f][/name_f][name_m]New[/name_m] High [name_m]Lord[/name_m] or High [name_f]Lady[/name_f]
[name_f][/name_f]Indicate the start of this HL’s new generation. Moving forward, only children from the next[name_f][/name_f] generation can become the next HL.
[name_f][/name_f](Feel free to dismiss people of the previous generation from the game, unless[name_f][/name_f] they have children).
[name_f][/name_f]If not married,[name_f][/name_f] roll for your partner.
[name_f][/name_f][name_m]Even[/name_m] = Mate; Odd = Arranged.
[name_f][/name_f][Continue to the “Mates+Marriage” Tab]
If 700+ years old,[name_f][/name_f] continue to “Mates+Marriage: Children” [name_m]Tab[/name_m].
[name_f][/name_f][name_m]Court[/name_m] Affairs
[name_f][/name_f][name_m]Roll[/name_m] any die to see if each conflict and alliance from the previous HL continue.
[name_f][/name_f][name_m]Even[/name_m] = yes; Odd = no.
For “strong conflicts” or “strong alliances,” roll to see if they continue. If they do NOT, the relationship becomes a regular conflict or alliance.
[name_f][/name_f]Friends+Enemies
[name_f][/name_f]Any friend the new HL has made becomes a court alliance.
[name_f][/name_f]Any enemy the new HL has becomes a court conflict.
[name_f][/name_f][name_m]New[/name_m] HL Children
[name_f][/name_f][name_m]Roll[/name_m] for children’s gender:
[name_f][/name_f]Odd = male; [name_m]Even[/name_m] = female.
[name_f][/name_f]Males are titled [name_m]Lord[/name_m], and females are titled [name_f]Lady[/name_f].
[name_m]Roll[/name_m] for children’s ages:
[name_f][/name_f]1: 100
[name_f][/name_f]2: 200
[name_f][/name_f]3: 300
[name_f][/name_f]4: 400
[name_f][/name_f]5: 500
[name_f][/name_f]6: 600
For children’s names[name_f][/name_f], use namebanks from the court’s corresponding drop down menu above.
[name_f][/name_f][name_m]Roll[/name_m] a d10 for each child’s [name_m]Heir[/name_m] Points (HP):
[name_f][/name_f]The number of the roll = the number of [name_m]Heir[/name_m] Points (HP).
[name_f][/name_f]+ADD the HP from their parent(s).
[name_f][/name_f]Mates+Marriage
[name_f][/name_f]FOR ARRANGED MARRIAGES [name_f][/name_f]—
[name_f][/name_f]Within your court? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1-5: yes.
[name_f][/name_f]6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
[name_f][/name_f]If you roll for your court, roll again.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
[name_f][/name_f]If your roll for a court you are in conflict[name_f][/name_f] with, the marriage fails. [name_f]Do[/name_f] not roll again.
[name_f][/name_f]If your roll for a court you are in alliance[name_f][/name_f] with, +1HP.
Ages up to you.
[name_f][/name_f]Names should be from their courts namebank below.
If OLDER than 700 years old,[name_f][/name_f] continue onto “Mates+Marriages: Children” tab.
[name_f][/name_f]If YOUNGER than 700 years old,[name_f][/name_f] wait until the next round to roll for children.
[name_f][/name_f]
FOR MARRIAGES WITH A MATE [name_f][/name_f]—
[name_f][/name_f]Within your court? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1: no; roll below for a different court.
[name_f][/name_f]2-5: yes
[name_f][/name_f]6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
[name_f][/name_f]If you roll for your court, roll again.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
[name_f][/name_f]If your roll for a court you are in conflict[name_f][/name_f] with, -1HP.
[name_f][/name_f]If your roll for a court you are in alliance[name_f][/name_f] with, +1HP.
Going forward, ignore any conflict with this court until the couple dies.
[name_f][/name_f]If the partner is from a different court, are they a child to their HL? [name_m]Roll[/name_m] a [d6].
[name_f][/name_f]1: yes; roll below.
[name_f][/name_f]2-5: no.
[name_f][/name_f]6: yes; roll below.
If your partner is the child of a HL:
[name_f][/name_f]1. roll a [d10] for their HP.
[name_f][/name_f]The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
[name_f][/name_f]Names should be from their courts namebank below.
If OLDER than 700 years old,[name_f][/name_f] continue onto “Children” tab.
[name_f][/name_f]If YOUNGER than 700 years old,[name_f][/name_f] wait until the next round to roll for children.
[name_f][/name_f]Mates+Marriage: Children
[name_f][/name_f][name_m]Roll[/name_m] for the number of children they have:
[name_f][/name_f]1: 1
[name_f][/name_f]2: 2
[name_f][/name_f]3: 3
[name_f][/name_f]4: 4
[name_m]Roll[/name_m] for children’s gender:
[name_f][/name_f]Odd = male; [name_m]Even[/name_m] = female.
[name_f][/name_f]Unless a direct child of a HL or heir apparent, children are not given titles. Otherwise, males are titled [name_m]Lord[/name_m], and females are titled [name_f]Lady[/name_f].
[name_m]Roll[/name_m] for children’s ages:
[name_f][/name_f]1: 100
[name_f][/name_f]2: 200
[name_f][/name_f]3: 300
[name_f][/name_f]4: 400
[name_f][/name_f]5: 500
[name_f][/name_f]6: 600
For children’s names[name_f][/name_f], use namebanks from the court’s corresponding drop down menu above.
[name_f][/name_f][name_m]Roll[/name_m] a d10 for each child’s [name_m]Heir[/name_m] Points (HP):
[name_f][/name_f]The number of the roll = the number of [name_m]Heir[/name_m] Points (HP).
[name_f][/name_f]+ADD the HP from their parent(s).
[name_f][/name_f]Friends+Enemies
[name_f][/name_f][name_m]Roll[/name_m] a [d8] for which court, and note it by the child.
[name_f][/name_f]1: [name_f]Autumn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]2: [name_f]Dawn[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]3: [name_f]Day[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]4: [name_m]Night[/name_m] [name_m]Court[/name_m]
[name_f][/name_f]5: [name_f]Spring[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]6: [name_f]Summer[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]7: [name_f]Winter[/name_f] [name_m]Court[/name_m]
[name_f][/name_f]8: your choice!
NAMEBANKS
[name_f][/name_f][name_f][/name_f][name_f]Autumn[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Autumn[/name_f]
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Fire | Nameberry
[name_f][/name_f]2: Traditional Baby Names | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Baby Names That Mean Red | Nameberry
[name_f][/name_f]4: Autumn Names | Nameberry
[name_f][/name_f]5: Suggested Autumn Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f]Day[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Day[/name_f] Time
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Light | Nameberry
[name_f][/name_f]2: Ancient Greek Names | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Names That Mean Gold or Golden | Nameberry
[name_f][/name_f]4: Chevron - Down
[name_f][/name_f]5: Suggested Day Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f]Dawn[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Dawn[/name_f], or a sunrise
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: 138 Names That Mean Bright | Nameberry
[name_f][/name_f]2: 160+ Bird Names for Babies | Nameberry
[name_f][/name_f]3: [name_f][/name_f] Names That Mean Brave, Strong, or Powerful | Nameberry
[name_f][/name_f]4: Names That Mean Dawn | Nameberry
[name_f][/name_f]5: Suggested Dawn Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f][/name_f] [name_m]Night[/name_m] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_m]Night[/name_m]
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Dark | Nameberry
[name_f][/name_f]2: Space Baby Names | Nameberry
[name_f][/name_f]3: Lofty Mountain Baby Names | Nameberry
[name_f][/name_f]4: 48 Names That Mean Night | Nameberry
[name_f][/name_f]5: Suggested Night Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f][/name_f] [name_f]Spring[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Spring[/name_f]
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Beautiful | Nameberry
[name_f][/name_f]2: 585+ Botanical Baby Names | Nameberry
[name_f][/name_f]3: Mythical Creature Baby Names | Nameberry
[name_f][/name_f]4: Spring Names | Names for Spring Babies | Nameberry
[name_f][/name_f]5: Suggested Spring Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f][/name_f] [name_f]Summer[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Summer[/name_f]
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names That Mean Water | Nameberry
[name_f][/name_f]2: Gemstone & Metal Names | Nameberry
[name_f][/name_f]3: 57 Names That Mean Young | Nameberry
[name_f][/name_f]4: Summer Baby Names: The Ultimate Guide | Nameberry
[name_f][/name_f]5: Suggested Summer Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
[name_f][/name_f][name_f][/name_f] [name_f]Winter[/name_f] [name_m]Court[/name_m] Names
[name_f][/name_f]Family name:[name_f][/name_f] something specific that reminds you of [name_f]Winter[/name_f]
[name_f][/name_f]
[name_f][/name_f] ![]()
[name_m]Roll[/name_m] for the High [name_m]Lord[/name_m] and Consort’s name:[name_f][/name_f] middle names optional
[name_f][/name_f]1: Names that Mean White or Fair | Nameberry
[name_f][/name_f]2: Cool Baby Names for Girls and Boys | Nameberry
[name_f][/name_f]3: White Snow And Icy Names | Nameberry
[name_f][/name_f]4: Winter Baby Names | Nameberry
[name_f][/name_f]5: Suggested Winter Court Names[name_f][/name_f] [name_f][/name_f]- feel free to click “More names…”
[name_f][/name_f]6: an honor name ![]()
Thank you for playing![name_f][/name_f] ![]()