Welcome to Prythian!
{Part Zero} {Part One} {Part Two} {Part Three} {Part Four} {Part Five} {Part Six} {Part Seven}
Part One: Age everyone up 1,000 years.
if the current HL is older than 3,000...
- Roll to see if they die. even = yes; odd = no.
- If the current HL dies, the child with the most HP in the next generation becomes the next HL. → Jump to the “New High Lord or High Lady” tab.
Part Two: Only open the menu that your court is in.
Conflicts+Alliances continue on round to round unless otherwise dictated.
Autumn Court
Step 1: Roll a [d6] for CONFLICT —
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court switches their allegiance from the Seasonal Courts (Autumn, Summer, and Winter) to the Solar Courts, causing a political crisis.
- The Summer Court blames their housing shortage (lack of lumber) on your court.
- The delegates of your court and Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Day Court officers arrest an influential nobleman from your court for “Day Court rebellion.” They ban anyone from Autumn to enter their court.
- Dawn Court refuses to send aid in medicine to stop a preventable plague from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Summer Court High Lady and you share identical ideas for the future of Prythian at a recent Seasonal Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Dawn Court offers relentless aid after a devastating natural disaster (forest fire) in your court.
- The Day Court and Autumn Court work together to produce a fantastical week long Autumn Equinox celebration.
- The Night Court treasury creates and donates new family jewels to your bloodline for your camaraderie over the years.
Step 3: Roll a [d8] for your court —
- The Autumn Equinox ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Autumn Fire powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Autumnal Fire powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Dawn Court
Step 1: Roll a [d6] for CONFLICT —
- The Day Court switches their allegiance from the Solar Courts (Dawn and Night) to the Seasonal Courts, causing a political crisis.
- The Summer Court blames their public health crisis (lack of access to medicine) on your court.
- The delegates of your court and Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Spring Court officers arrest an influential nobleman from your court for “aiding in a "Spring Court rebellion.” They ban anyone from Dawn to enter their court.
- Autumn Court refuses to send grains and corn to stop a preventable famine from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Day Court High Lady and you share identical ideas for the future of Prythian at a recent Solar Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Autumn Court offers relentless aid after a devastating natural disaster (forest fire) in your court.
- The Summer Court and Dawn Court work together to produce a fantastical week long Summer Solstice celebration.
- The Night Court treasury creates and donates new family jewels to your bloodline for your camaraderie over the years.
Step 3: Roll a [d8] for your court —
- The annual Dawn Healing ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Dawn Healing powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Dawn Healing powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Day Court
Step 1: Roll a [d6] for CONFLICT —
- The Dawn Court switches their allegiance from the Solar Courts (Day and Night) to the Seasonal Courts, causing a political crisis.
- The Summer Court blames their education crisis (lack of university trained teachers) on your court.
- The delegates of your court and Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Spring Court officers arrest an influential nobleman from your court for “aiding in a Spring Court rebellion.” They ban anyone from Day to enter their court.
- Autumn Court refuses to send grains and corn to stop a preventable famine from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Dawn Court High Lady and you share identical ideas for the future of Prythian at a recent Solar Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Autumn Court offers relentless aid after a devastating natural disaster (forest fire) in your court.
- The Summer Court and Dawn Court work together to produce a fantastical week long Summer Solstice celebration.
- The Night Court treasury creates and donates new family jewels to your bloodline for your camaraderie over the years.
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Day Light powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Day Light powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Night Court
Step 1: Roll a [d6] for CONFLICT —
- The Day Court switches their allegiance from the Solar Courts (Dawn and Night) to the Seasonal Courts, causing a political crisis.
- The Summer Court blames their technology crisis (lack of raw materials for manufacturing) on your court.
- The delegates of your court and [Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Spring Court officers arrest an influential nobleman from your court for “aiding in a Day Court rebellion.” They ban anyone from Night to enter their court.
- Autumn Court refuses to send grains and corn to stop a preventable famine from spreading in your court.
- The High Lady of the Dawn Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Day Court High Lady and you share identical ideas for the future of Prythian at a recent Solar Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Autumn Court offers relentless aid after a devastating natural disaster (forest fire) in your court.
- The Summer Court and Dawn Court work together to produce a fantastical week long Summer Solstice celebration.
- The Dawn Court scholars and your court coordinate a technological trade deal; your raw materials and ores for their developed tech.
Step 3: Roll a [d8] for your court —
- Starfall fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Night Daemati (mind control) powers develop; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Night Shadow powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Spring Court
Step 1: Roll a [d6] for CONFLICT —
- The Autumn Court switches their allegiance from the Seasonal Courts (Spring, Summer, and Winter) to the Solar Courts, causing a political crisis.
- The Summer Court blames their housing shortage (lack of lumber) on your court.
- The delegates of your court and Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Day Court officers arrest an influential nobleman from your court for “aiding in a Day Court rebellion.” They ban anyone from Spring to enter their court.
- Dawn Court refuses to send aid in medicine to stop a preventable plague from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- Autumn Court offers free tea for a year to the members of your court!
- The Summer Court High Lady and you share identical ideas for the future of Prythian at a recent Seasonal Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Dawn Court offers relentless aid after a devastating natural disaster (dust bowl) in your court.
- The Day Court and Spring Court work together to produce a fantastical week long Nynsar celebration.
- The Night Court treasury creates and donates new family jewels to your bloodline for your camaraderie over the years.
Step 3: Roll a [d8] for your court —
- The Calanmai ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Spring shape-shifting powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Spring shape-shifting powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Summer Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court’s switches their allegiance from the Seasonal Courts (Autumn, Summer, and Winter) to the Solar Courts, causing a political crisis.
- The Autumn Court blames their textile shortage (lack of woven cloth materials) on your court.
- The delegates of your court and Winter Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Day Court officers arrest an influential nobleman from your court for “aiding in a Day Court rebellion.” They ban anyone from Summer to enter their court.
- Dawn Court refuses to send aid in medicine to stop a preventable plague from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Autumn Court High Lady and you share identical ideas for the future of Prythian at a recent Seasonal Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Dawn Court offers relentless aid after a devastating natural disaster (tsunami) in your court.
- The Day Court and Summer Court work together to produce a fantastical week long Summer Solstice celebration.
- The Night Court treasury creates and donates new family jewels to your bloodline for your camaraderie over the years.
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Summer Water powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Summer Water powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Winter Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court’s switches their allegiance from the Seasonal Courts (Autumn, Summer, and Winter) to the Solar Courts, causing a political crisis.
- The Summer Court blames their housing shortage (lack of lumber) on your court.
- The delegates of your court and Autumn Court break out in a fight over human rights at a Prythian-wide conference; the fight ruins any progress gained during the conference.
- Day Court officers arrest an influential nobleman from your court for “aiding in a Day Court rebellion.” They ban anyone from Winter to enter their court.
- Dawn Court refuses to send aid in medicine to stop a preventable plague from spreading in your court.
- The High Lady of the Night Court invites you to her court, only to unexpectedly threaten your bloodline with violence upon arrival.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court offers free flowers for a year to the members of your court!
- The Summer Court High Lady and you share identical ideas for the future of Prythian at a recent Seasonal Court conference.
- The Winter Court General and your court sign a treaty granting you access to their Great White Bear combat unit in the face of conflict.
- The Dawn Court offers relentless aid after a devastating natural disaster (avalanche) in your court.
- The Night Court and Winter Court work together to produce a fantastical week long Winter Solstice celebration.
- The Day Court historians donate books on your families bloodline and magic to your court.
Step 3: Roll a [d8] for your court —
- The Winter Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL.. for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Winter Ice powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Winter Ice powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
PROMPTED MENUS Only open if prompted to from Part One or Part Two
New High Lord or High Lady
Indicate the start of this HL’s new generation. Moving forward, only children from the next generation can become the next HL.
(Feel free to dismiss people of the previous generation from the game, unless they have children).
If not married, roll for your partner.
Even = Mate; Odd = Arranged.
[Continue to the “Mates+Marriage” Tab]
If 700+ years old, continue to “Mates+Marriage: Children” Tab.
Court Affairs
Roll any die to see if each conflict and alliance from the previous HL continue.
Even = yes; Odd = no.
For “strong conflicts” or “strong alliances,” roll to see if they continue. If they do NOT, the relationship becomes a regular conflict or alliance.
Friends+Enemies
Any friend the new HL has made becomes a court alliance.
Any enemy the new HL has becomes a court conflict.
New HL Children
Roll for children’s gender:
Odd = male; Even = female.
Males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the total number of HP from their parent(s).
Mates+Marriage
FOR ARRANGED MARRIAGES —
Within your court? Roll a [d6].
1-5: yes.
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, the marriage fails. Do not roll again.
If your roll for a court you are in alliance with, +1HP.
If the partner is from a different court, are they a child to their HL? Roll a [d6].
1: yes; roll below.
2-5: no.
6: yes; roll below.
If your partner is the child of a HL:
1. roll a [d10] for their HP.
The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Mates+Marriages: Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
FOR MARRIAGES WITH A MATE —
Within your court? Roll a [d6].
1: no; roll below for a different court.
2-5: yes
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, -1HP.
If your roll for a court you are in alliance with, +1HP.
Going forward, ignore any conflict with this court until the couple dies.
If the partner is from a different court, are they a child to their HL? Roll a [d6].
1: yes; roll below.
2-5: no.
6: yes; roll below.
If your partner is the child of a HL:
1. roll a [d10] for their HP.
The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
Mates+Marriage: Children
Roll for the number of children they have:
1: 1
2: 2
3: 3
4: 4
Roll for children’s gender:
Odd = male; Even = female.
Unless a direct child of a HL or heir apparent, children are not given titles. Otherwise, males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the HP from their parent(s).
Friends+Enemies
Roll a [d8] for which court, and note it by the child.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
NAMEBANKS
Autumn Court Names
Family name: something specific that reminds you of Autumn
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Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Fire | Nameberry
2: Traditional Baby Names | Nameberry
3: Baby Names That Mean Red | Nameberry
4: Autumn Names | Nameberry
5: Suggested Autumn Court Names - feel free to click “More names…”
6: an honor name ![]()
Day Court Names
Family name: something specific that reminds you of Day Time
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Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Light | Nameberry
2: Ancient Greek Names | Nameberry
3: Names That Mean Gold or Golden | Nameberry
4: Chevron - Down
5: Suggested Day Court Names - feel free to click “More names…”
6: an honor name ![]()
Dawn Court Names
Family name: something specific that reminds you of Dawn, or a sunrise
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Roll for the High Lord and Consort’s name: middle names optional
1: 138 Names That Mean Bright | Nameberry
2: 160+ Bird Names for Babies | Nameberry
3: Names That Mean Brave, Strong, or Powerful | Nameberry
4: Names That Mean Dawn | Nameberry
5: Suggested Dawn Court Names - feel free to click “More names…”
6: an honor name ![]()
Night Court Names
Family name: something specific that reminds you of Night
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Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Dark | Nameberry
2: Space Baby Names | Nameberry
3: Lofty Mountain Baby Names | Nameberry
4: 48 Names That Mean Night | Nameberry
5: Suggested Night Court Names - feel free to click “More names…”
6: an honor name ![]()
Spring Court Names
Family name: something specific that reminds you of Spring
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Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Beautiful | Nameberry
2: 585+ Botanical Baby Names | Nameberry
3: Mythical Creature Baby Names | Nameberry
4: Spring Names | Names for Spring Babies | Nameberry
5: Suggested Spring Court Names - feel free to click “More names…”
6: an honor name ![]()
Summer Court Names
Family name: something specific that reminds you of Summer
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Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Water | Nameberry
2: Gemstone & Metal Names | Nameberry
3: 57 Names That Mean Young | Nameberry
4: Summer Baby Names: The Ultimate Guide | Nameberry
5: Suggested Summer Court Names - feel free to click “More names…”
6: an honor name ![]()
Winter Court Names
Family name: something specific that reminds you of Winter
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Roll for the High Lord and Consort’s name: middle names optional
1: Names that Mean White or Fair | Nameberry
2: Cool Baby Names for Girls and Boys | Nameberry
3: White Snow And Icy Names | Nameberry
4: Winter Baby Names | Nameberry
5: Suggested Winter Court Names - feel free to click “More names…”
6: an honor name ![]()