Welcome to Prythian! {Part Zero} {Part One} {Part Two}
{Any questions anyone has please feel free to “@” me!}
KEY
HL = High Lord or High Lady
HP = Heir Points | only roll for HP once per person for the whole game
Part One: Age everyone up 1,000 years.
if the current HL is older than 3,000...
- Roll to see if they die. even = yes; odd = no.
- If the current HL dies, the child with the most HP in the next generation becomes the next HL. → Jump to the “New High Lord or High Lady” tab.
Part Two: Only open the menu that your court is in.
Conflicts+Alliances continue on round to round unless otherwise dictated.
If you roll for a conflict or alliance that already exists, that relationship becomes a “strong conflict/alliance,” and any future contradictory rolls are ignored- i.e. if you have a strong alliance with Winter Court, and roll to have a conflict with Winter, that conflict roll is ignored. Do not roll again.
Autumn Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Day Court starts distributing and selling a natural product of your court (whiskey and grains) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Dawn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Day Court provides free tuition to their top universities to every youth in your court!
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The Autumn Equinox ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Autumn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Autumn Fire powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Autumnal Fire powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Dawn Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Day Court starts distributing and selling a natural product of your court (technology and medicine) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Autumn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Autumn Court donates their dirt and grains to your scientists, to help in your court’s research to prevent another famine from occurring.
- The Day Court provides free tuition to their top universities to every youth in your court!
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The annual Dawn Healing ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Dawn court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Dawn Healing powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Dawn Healing powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Day Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Autumn Court starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Dawn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Autumn Court donates their preserved crops to your scholars to help archive modern Prythian history.
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Day court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Day Light powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Day Light powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Night Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Day Court starts distributing and selling a natural product of your court (weaponry) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Dawn Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Autumn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Day Court provides free tuition to their top universities to every youth in your court!
- The Autumn Court coordinates with your court to host a successful HL conference! Every topic on the agenda is discussed, and progress is made on all fronts. It’s the most productive conference in written Prythian history!
Step 3: Roll a [d8] for your court —
- Starfall fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Night court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Night Daemati (mind control) powers develop; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Night Shadow powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Spring Court
Step 1: Roll a [d6] for CONFLICT —
- The Autumn Court threatens to tear down the wall to the human realm, invading your court in the process.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Day Court starts distributing and selling a natural product of your court (lumber and dairy) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Dawn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Autumn Court agrees to attend and participate in a recent Calanmai, strengthening your courts harvest for the coming year!
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Day Court provides free tuition to their top universities for members of your court!
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The Calanmai ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Spring court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Spring shape-shifting powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Spring shape-shifting powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Summer Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Day Court threatens your heartbroken heir over a romantic partner.
- Autumn Court starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy.
- Winter Court threatens your court with an Ice Storm if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Dawn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Day Court ruling family hosts your family at their summer Palace for your birthday! It brings your families closer together.
- The Winter Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Autumn Court donates their preserved crops to your scholars to help archive modern Prythian history.
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The Summer Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Summer court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Summer Water powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Summer Water powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
Winter Court
Step 1: Roll a [d6] for CONFLICT —
- The Spring Court threatens to tear down the wall to the human realm.
- The heir to Summer Court threatens your heartbroken heir over a romantic partner.
- Autumn Court starts distributing and selling a natural product of your court (paper products) at a heavily discounted rate, destroying your economy.
- Day Court threatens your court with a storm of tornados if you do not agree to their unbalanced trade deal.
- Your patrol find Night Court weapons in your borders. Upon questioning, they deny that they sent the tech… this breaks your trust with their court.
- The High Lord of Dawn Court publicly questions your bloodline’s control of their magic, calling your court untrustworthy and unsafe to others.
Step 2: Roll a [d6] for ALLIANCE —
- The Spring Court agrees to host your family for Calanmai… it proves a success for your court’s harvest.
- The Summer Court ruling family hosts your family on their yacht for your birthday! It brings your families closer together.
- The Day Court shares important security details regarding your courts borders with you, stopping an attempted coup from developing.
- The Dawn Court invites your court’s healers to their court to expand on their healing abilities.
- The Autumn Court donates their preserved crops to your scholars to help archive modern Prythian history.
- The Night Court hosts your family for Starfall. It goes so well between your courts that you now have an open invite to Velaris whenever you please!
Step 3: Roll a [d8] for your court —
- The Winter Solstice ceremony fails. All children lose -1 HP.
- Alliances formed this round are cancelled, due to distracts from inner-court politics.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court loses a battle to a court you’re in conflict with. Roll a [d20], and MASH-style count through all alive family members. Whoever it lands on dies.
- Conflicts formed this round are cancelled due to your courts exceptional negotiation skills.
- A new child is born to the HL! [Complete “New HL Children” tab]
- Winter court wins a battle with a conflicted court; your most powerful child gets +1 HP.
- The current HL mysteriously dies… and a new HL is crowned! The child with the most HP is now the High Lord or Lady (continue to the “New High Lord or High Lady” tab). If there is a tie, the oldest sibling becomes HL… for twins flip a coin.
Step 4: Roll a [d6] for each child (child = anyone who is not a HL, consort, or married)
- Winter Ice powers grow; gain +1 HP
- Your parents have arranged your marriage. [complete “Mates+Marriage” tab]
- Winter Ice powers weaken; lose -1 HP
- You’ve found your mate!
Do you marry? Even = yes, +1HP; Odd = no, -1HP. [If you marry, complete “Mates+Marriage” tab] - You have made a friend from another court! [Complete “Friends+Enemies” Tab]
- You have made an enemy from another court! [Complete “Friends+Enemies” Tab]
PROMPTED MENUS Only open if prompted to from Part One or Part Two
New High Lord or High Lady
Indicate the start of this HL’s new generation. Moving forward, only children from the next generation can become the next HL.
(Feel free to dismiss people of the previous generation from the game, unless they have children).
If not married, roll for your partner.
Even = Mate; Odd = Arranged.
[Continue to the “Mates+Marriage” Tab]
If 700+ years old, continue to “Mates+Marriage: Children” Tab.
Court Affairs
Roll any die to see if each conflict and alliance from the previous HL continue.
Even = yes; Odd = no.
For “strong conflicts” or “strong alliances,” roll to see if they continue. If they do NOT, the relationship becomes a regular conflict or alliance.
Friends+Enemies
Any friend the new HL has made becomes a court alliance.
Any enemy the new HL has becomes a court conflict.
New HL Children
Roll for children’s gender:
Odd = male; Even = female.
Males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the HP from their parent(s).
Mates+Marriage
FOR ARRANGED MARRIAGES —
Within your court? Roll a [d6].
1-5: yes.
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, the marriage fails. Do not roll again.
If your roll for a court you are in alliance with, +1HP.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Mates+Marriages: Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
FOR MARRIAGES WITH A MATE —
Within your court? Roll a [d6].
1: no; roll below for a different court.
2-5: yes
6: no; roll below for a different court.
If your partner is not from your court, roll a [d8]:
If you roll for your court, roll again.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
If your roll for a court you are in conflict with, -1HP.
If your roll for a court you are in alliance with, +1HP.
Going forward, ignore any conflict with this court until the couple dies.
If the partner is from a different court, are they a child to their HL? Roll a [d6].
1: yes; roll below.
2-5: no.
6: yes; roll below.
If your partner is the child of a HL:
1. roll a [d10] for their HP.
The couple will live in the court of the partner that has the higher HP, UNLESS the partner of your court is the heir apparent.
Ages up to you.
Names should be from their courts namebank below.
If OLDER than 700 years old, continue onto “Children” tab.
If YOUNGER than 700 years old, wait until the next round to roll for children.
Mates+Marriage: Children
Roll for the number of children they have:
1: 1
2: 2
3: 3
4: 4
Roll for children’s gender:
Odd = male; Even = female.
Unless a direct child of a HL or heir apparent, children are not given titles. Otherwise, males are titled Lord, and females are titled Lady.
Roll for children’s ages:
1: 100
2: 200
3: 300
4: 400
5: 500
6: 600
For children’s names, use namebanks from the court’s corresponding drop down menu above.
Roll a d10 for each child’s Heir Points (HP):
The number of the roll = the number of Heir Points (HP).
+ADD the HP from their parent(s).
Friends+Enemies
Roll a [d8] for which court, and note it by the child.
1: Autumn Court
2: Dawn Court
3: Day Court
4: Night Court
5: Spring Court
6: Summer Court
7: Winter Court
8: your choice!
NAMEBANKS
Autumn Court Names
Family name: something specific that reminds you of Autumn
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Fire - All Names | Nameberry
2: Traditional Baby Names - All Names | Nameberry
3: Baby Names That Mean Red | Nameberry
4: Autumn Names | Nameberry
5: Suggested Autumn Court Names - feel free to click “More names…”
6: an honor name
Day Court Names
Family name: something specific that reminds you of Day Time
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Light | Nameberry
2: Ancient Greek Names | Nameberry
3: Names That Mean Gold or Golden - All Names | Nameberry
4: Chevron - Down
5: Suggested Day Court Names - feel free to click “More names…”
6: an honor name
Dawn Court Names
Family name: something specific that reminds you of Dawn, or a sunrise
Roll for the High Lord and Consort’s name: middle names optional
1: 138 Names That Mean Bright | Nameberry
2: 160+ Bird Names for Babies | Nameberry
3: Names That Mean Brave, Strong, or Powerful | Nameberry
4: Names That Mean Dawn | Nameberry
5: Suggested Dawn Court Names - feel free to click “More names…”
6: an honor name
Night Court Names
Family name: something specific that reminds you of Night
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Dark - All Names | Nameberry
2: Space Baby Names | Nameberry
3: Lofty Mountain Baby Names | Nameberry
4: 48 Names That Mean Night | Nameberry
5: Suggested Night Court Names - feel free to click “More names…”
6: an honor name
Spring Court Names
Family name: something specific that reminds you of Spring
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Beautiful | Nameberry
2: 585+ Botanical Baby Names | Nameberry
3: Mythical Creature Baby Names | Nameberry
4: Spring Names | Names for Spring Babies | Nameberry
5: Suggested Spring Court Names - feel free to click “More names…”
6: an honor name
Summer Court Names
Family name: something specific that reminds you of Summer
Roll for the High Lord and Consort’s name: middle names optional
1: Names That Mean Water - All Names | Nameberry
2: Gemstone & Metal Names | Nameberry
3: 57 Names That Mean Young - All Names | Nameberry
4: Summer Baby Names: The Ultimate Guide | Nameberry
5: Suggested Summer Court Names - feel free to click “More names…”
6: an honor name
Winter Court Names
Family name: something specific that reminds you of Winter
Roll for the High Lord and Consort’s name: middle names optional
1: Names that Mean White or Fair - All Names | Nameberry
2: Cool Baby Names for Girls and Boys | Nameberry
3: White Snow And Icy Names | Nameberry
4: Winter Baby Names | Nameberry
5: Suggested Winter Court Names - feel free to click “More names…”
6: an honor name